Example #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="binaryReader"></param>
        public void OnMessageEvent(BinaryReader binaryReader)
        {
            var shaderKunPacket = new ShaderKunPacket();

            shaderKunPacket.Deserialize(binaryReader);

            shaderKuns  = shaderKunPacket.shaderKuns;
            shaderNames = new string[shaderKuns.Length];
            for (var i = 0; i < shaderKuns.Length; i++)
            {
                shaderNames[i] = shaderKuns[i].name;
            }
        }
Example #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="bytes"></param>
        public void OnMessageEventPull(BinaryReader binaryReader)
        {
            GetAllShader();
            var shaderKuns = new ShaderKun[shaderDict.Count];
            var i          = 0;

            foreach (var shader in shaderDict.Values)
            {
                shaderKuns[i] = new ShaderKun(shader);
                i++;
            }
            var shaderKunPacket = new ShaderKunPacket();

            shaderKunPacket.shaderKuns = shaderKuns;
            UnityChoseKunPlayer.SendMessage <ShaderKunPacket>(UnityChoseKun.MessageID.ShaderPull, shaderKunPacket);
        }