public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); clearFlags = (CameraClearFlags)binaryReader.ReadInt32(); cullingMask = binaryReader.ReadInt32(); orthographic = binaryReader.ReadBoolean(); orthographicSize = binaryReader.ReadSingle(); fieldOfView = binaryReader.ReadSingle(); usePhysicalProperties = binaryReader.ReadBoolean(); focalLength = binaryReader.ReadSingle(); sensorType = binaryReader.ReadInt32(); gateFit = (Camera.GateFitMode)binaryReader.ReadInt32(); nearClipPlane = binaryReader.ReadSingle(); farClipPlane = binaryReader.ReadSingle(); depth = binaryReader.ReadSingle(); renderingPath = binaryReader.ReadInt32(); useOcclusionCulling = binaryReader.ReadBoolean(); allowHDR = binaryReader.ReadBoolean(); allowMSAA = binaryReader.ReadBoolean(); allowDynamicResolution = binaryReader.ReadBoolean(); targetEye = binaryReader.ReadInt32(); m_backgroundColor = SerializerKun.DesirializeObject <ColorKun>(binaryReader); m_lensShift = SerializerKun.DesirializeObject <Vector2Kun>(binaryReader); m_rect = SerializerKun.DesirializeObject <RectKun>(binaryReader); }
/// <summary> /// Deserialize /// </summary> /// <param name="binaryReader">BinaryReader</param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); main = SerializerKun.DesirializeObject <MainModuleKun>(binaryReader); emission = binaryReader.ReadBoolean(); shape = binaryReader.ReadBoolean(); velocityOverLifetime = binaryReader.ReadBoolean(); limitVelocityOverLifetime = binaryReader.ReadBoolean(); inheritVelocity = binaryReader.ReadBoolean(); forceOverLifetime = binaryReader.ReadBoolean(); colorOverLifetime = binaryReader.ReadBoolean(); colorBySpeed = binaryReader.ReadBoolean(); sizeOverLifetime = binaryReader.ReadBoolean(); sizeBySpeed = binaryReader.ReadBoolean(); rotationOverLifetime = binaryReader.ReadBoolean(); rotationBySpeed = binaryReader.ReadBoolean(); externalForces = binaryReader.ReadBoolean(); noise = binaryReader.ReadBoolean(); collision = binaryReader.ReadBoolean(); trigger = binaryReader.ReadBoolean(); subEmitters = binaryReader.ReadBoolean(); textureSheetAnimation = binaryReader.ReadBoolean(); trails = binaryReader.ReadBoolean(); customData = binaryReader.ReadBoolean(); isEmitting = binaryReader.ReadBoolean(); isPaused = binaryReader.ReadBoolean(); isPlaying = binaryReader.ReadBoolean(); isStopped = binaryReader.ReadBoolean(); }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); #if UNITY_2019_1_OR_NEWER lightShape = (LightShape)binaryReader.ReadInt32(); colorTemperature = binaryReader.ReadSingle(); useColorTemperature = binaryReader.ReadBoolean(); renderingLayerMask = binaryReader.ReadInt32(); #endif lightType = (LightType)binaryReader.ReadInt32(); range = binaryReader.ReadSingle(); spotAngle = binaryReader.ReadSingle(); innerSpotAngle = binaryReader.ReadSingle(); cookieSize = binaryReader.ReadSingle(); m_colorKun = SerializerKun.DesirializeObject <ColorKun>(binaryReader); intensity = binaryReader.ReadSingle(); bounceIntensity = binaryReader.ReadSingle(); cookie = binaryReader.ReadString(); shadowsType = (LightShadows)binaryReader.ReadInt32(); shadowsStrength = binaryReader.ReadSingle(); shadowsResolution = (UnityEngine.Rendering.LightShadowResolution)binaryReader.ReadInt32(); shadowsBias = binaryReader.ReadSingle(); shadowsNormalBias = binaryReader.ReadSingle(); shadowsNearPlane = binaryReader.ReadSingle(); halo = binaryReader.ReadBoolean(); flare = binaryReader.ReadString(); renderMode = (LightRenderMode)binaryReader.ReadInt32(); cullingMask = binaryReader.ReadInt32(); }
/// <summary> /// Deserialize /// </summary> /// <param name="binaryReader">BinaryReader</param> public virtual void Deserialize(BinaryReader binaryReader) { m_currentResolutionWidth = binaryReader.ReadInt32(); m_currentResolutionHeight = binaryReader.ReadInt32(); m_currentResolutionRefreshRate = binaryReader.ReadInt32(); m_width = binaryReader.ReadInt32(); m_height = binaryReader.ReadInt32(); m_sleepTimeout = binaryReader.ReadInt32(); m_preferredRefreshRate = binaryReader.ReadInt32(); m_autorotateToLandscapeLeft = binaryReader.ReadBoolean(); m_autorotateToLandscapeRight = binaryReader.ReadBoolean(); m_autorotateToPortrait = binaryReader.ReadBoolean(); m_autorotateToPortraitUpsideDown = binaryReader.ReadBoolean(); m_fullScreen = binaryReader.ReadBoolean(); #if UNITY_2019_1_OR_NEWER m_brightness = binaryReader.ReadSingle(); #endif m_dpi = binaryReader.ReadSingle(); m_fullScreenMode = (FullScreenMode)binaryReader.ReadInt32(); m_orientation = (ScreenOrientation)binaryReader.ReadInt32(); m_safeArea = SerializerKun.DesirializeObject <RectKun>(binaryReader); #if UNITY_2019_1_OR_NEWER m_cutouts = SerializerKun.DesirializeObjects <RectKun>(binaryReader); #endif m_resolutions = SerializerKun.DesirializeObjects <ResolutionKun>(binaryReader); }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_center = SerializerKun.DesirializeObject <Vector3Kun>(binaryReader); direction = binaryReader.ReadInt32(); height = binaryReader.ReadSingle(); radius = binaryReader.ReadSingle(); }
/// <summary> /// Deserialize /// </summary> /// <param name="binaryReader">BinaryReader</param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_bounds = SerializerKun.DesirializeObject <BoundsKun>(binaryReader); contactOffset = binaryReader.ReadSingle(); enabled = binaryReader.ReadBoolean(); isTrigger = binaryReader.ReadBoolean(); material = binaryReader.ReadString(); }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_localPosition = SerializerKun.DesirializeObject <Vector3Kun>(binaryReader); m_localScale = SerializerKun.DesirializeObject <Vector3Kun>(binaryReader); m_localRotation = SerializerKun.DesirializeObject <Vector3Kun>(binaryReader); m_parentInstanceID = binaryReader.ReadInt32(); m_childCount = binaryReader.ReadInt32(); }
public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_Sprite = SerializerKun.DesirializeObject <SpriteKun>(binaryReader); m_Color = SerializerKun.DesirializeObject <ColorKun>(binaryReader); m_FlipX = binaryReader.ReadBoolean(); m_FlipY = binaryReader.ReadBoolean(); m_DrawMode = (SpriteDrawMode)binaryReader.ReadInt32(); m_MaskInteraction = (SpriteMaskInteraction)binaryReader.ReadInt32(); m_SpriteSortPoint = (SpriteSortPoint)binaryReader.ReadInt32(); }
/// <summary> /// Deserialize /// </summary> /// <param name="binaryReader">BinaryReader</param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_sharedMesh = binaryReader.ReadString(); m_quality = (SkinQuality)binaryReader.ReadInt32(); m_forceMatrixRecalculationPerRender = binaryReader.ReadBoolean(); m_skinnedMotionVectors = binaryReader.ReadBoolean(); m_updateWhenOffscreen = binaryReader.ReadBoolean(); m_localBounds = SerializerKun.DesirializeObject <BoundsKun>(binaryReader); m_bones = SerializerKun.DesirializeObjects <TransformKun>(binaryReader); }
public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_doubleSidedGI = binaryReader.ReadBoolean(); m_enableInstancing = binaryReader.ReadBoolean(); m_mainTexPropIdx = binaryReader.ReadInt32(); m_passCount = binaryReader.ReadInt32(); m_renderQueue = binaryReader.ReadInt32(); m_globalIlluminationFlags = (MaterialGlobalIlluminationFlags)binaryReader.ReadInt32(); m_shader = SerializerKun.DesirializeObject <ShaderKun>(binaryReader); m_shaderKeywords = SerializerKun.DesirializeStrings(binaryReader); m_propertys = SerializerKun.DesirializeObjects <Property>(binaryReader); }
public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); renderMode = (RenderMode)binaryReader.ReadInt32(); pixelPerfect = binaryReader.ReadBoolean(); sortingOrder = binaryReader.ReadInt32(); targetDisplay = binaryReader.ReadInt32(); additionalShaderChannels = (AdditionalCanvasShaderChannels)binaryReader.ReadInt32(); worldCamera = SerializerKun.DesirializeObject <CameraKun>(binaryReader); sortingLayerID = binaryReader.ReadInt32(); sortingLayerName = binaryReader.ReadString(); }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public virtual void Deserialize(BinaryReader binaryReader) { m_flags = (UnityEngine.Rendering.ShaderPropertyFlags)binaryReader.ReadUInt32(); m_textureDimension = (UnityEngine.Rendering.TextureDimension)binaryReader.ReadInt32(); m_type = (UnityEngine.Rendering.ShaderPropertyType)binaryReader.ReadInt32(); m_description = binaryReader.ReadString(); m_name = binaryReader.ReadString(); m_textureDefaultName = binaryReader.ReadString(); m_nameId = binaryReader.ReadInt32(); m_defaultFloatValue = binaryReader.ReadSingle(); m_attributes = SerializerKun.DesirializeStrings(binaryReader); m_rangeLimits = SerializerKun.DesirializeObject <Vector2Kun>(binaryReader); m_defaultVectorValue = SerializerKun.DesirializeObject <Vector4Kun>(binaryReader); }
public virtual void Deserialize(BinaryReader binaryReader) { #if UNITY_2019_1_OR_NEWER m_flags = (UnityEngine.Rendering.ShaderPropertyFlags)binaryReader.ReadInt32(); m_type = (UnityEngine.Rendering.ShaderPropertyType)binaryReader.ReadInt32(); #endif m_textureDimension = (UnityEngine.Rendering.TextureDimension)binaryReader.ReadInt32(); m_dirty = binaryReader.ReadBoolean(); m_nameId = binaryReader.ReadInt32(); m_floatValue = binaryReader.ReadSingle(); m_displayName = binaryReader.ReadString(); m_name = binaryReader.ReadString(); m_colorValue = SerializerKun.DesirializeObject <ColorKun>(binaryReader); m_textureValue = SerializerKun.DesirializeObject <TextureKun>(binaryReader); m_rangeLimits = SerializerKun.DesirializeObject <Vector2Kun>(binaryReader); m_scale = SerializerKun.DesirializeObject <Vector2Kun>(binaryReader); m_offset = SerializerKun.DesirializeObject <Vector2Kun>(binaryReader); m_vectorValue = SerializerKun.DesirializeObject <Vector4Kun>(binaryReader); }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public virtual void Deserialize(BinaryReader binaryReader) { activeColorSpace = (ColorSpace)binaryReader.ReadInt32(); anisotropicFiltering = (AnisotropicFiltering)binaryReader.ReadInt32(); antiAliasing = binaryReader.ReadInt32(); asyncUploadBufferSize = binaryReader.ReadInt32(); asyncUploadPersistentBuffer = binaryReader.ReadBoolean(); asyncUploadTimeSlice = binaryReader.ReadInt32(); billboardsFaceCameraPosition = binaryReader.ReadBoolean(); desiredColorSpace = (ColorSpace)binaryReader.ReadInt32(); lodBias = binaryReader.ReadSingle(); masterTextureLimit = binaryReader.ReadInt32(); maximumLODLevel = binaryReader.ReadInt32(); maxQueuedFrames = binaryReader.ReadInt32(); names = SerializerKun.DesirializeStrings(binaryReader); particleRaycastBudget = binaryReader.ReadInt32(); pixelLightCount = binaryReader.ReadInt32(); realtimeReflectionProbes = binaryReader.ReadBoolean(); resolutionScalingFixedDPIFactor = binaryReader.ReadSingle(); shadowCascade2Split = binaryReader.ReadSingle(); mShadowCascade4Split = SerializerKun.DesirializeObject <Vector3Kun>(binaryReader); shadowCascades = binaryReader.ReadInt32(); shadowDistance = binaryReader.ReadSingle(); shadowmaskMode = (ShadowmaskMode)binaryReader.ReadInt32(); shadowNearPlaneOffset = binaryReader.ReadSingle(); shadowProjection = (ShadowProjection)binaryReader.ReadInt32(); shadowResolution = (ShadowResolution)binaryReader.ReadInt32(); shadows = (ShadowQuality)binaryReader.ReadInt32(); #if UNITY_2019_1_OR_NEWER skinWeights = (SkinWeights)binaryReader.ReadInt32(); #endif softParticles = binaryReader.ReadBoolean(); softVegetation = binaryReader.ReadBoolean(); streamingMipmapsActive = binaryReader.ReadBoolean(); streamingMipmapsAddAllCameras = binaryReader.ReadBoolean(); streamingMipmapsMaxFileIORequests = binaryReader.ReadInt32(); streamingMipmapsMaxLevelReduction = binaryReader.ReadInt32(); streamingMipmapsMemoryBudget = binaryReader.ReadSingle(); streamingMipmapsRenderersPerFrame = binaryReader.ReadInt32(); vSyncCount = binaryReader.ReadInt32(); isDirty = binaryReader.ReadBoolean(); }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); #if UNITY_2019_1_OR_NEWER m_forceRenderingOff = binaryReader.ReadBoolean(); m_rayTracingMode = (UnityEngine.Experimental.Rendering.RayTracingMode)binaryReader.ReadInt32(); #endif m_lightProbeUsage = (UnityEngine.Rendering.LightProbeUsage)binaryReader.ReadInt32(); m_motionVectorGenerationMode = (MotionVectorGenerationMode)binaryReader.ReadInt32(); m_reflectionProbeUsage = (UnityEngine.Rendering.ReflectionProbeUsage)binaryReader.ReadInt32(); m_shadowCastingMode = (UnityEngine.Rendering.ShadowCastingMode)binaryReader.ReadInt32(); m_lightmapIndex = binaryReader.ReadInt32(); m_rendererPriority = binaryReader.ReadInt32(); m_realtimeLightmapIndex = binaryReader.ReadInt32(); m_sortingLayerID = binaryReader.ReadInt32(); m_sortingOrder = binaryReader.ReadInt32(); m_renderingLayerMask = binaryReader.ReadUInt32(); m_lightProbeProxyVolumeOverride = binaryReader.ReadString(); m_sortingLayerName = binaryReader.ReadString(); m_receiveShadows = binaryReader.ReadBoolean(); m_allowOcclusionWhenDynamic = binaryReader.ReadBoolean(); m_enabled = binaryReader.ReadBoolean(); m_isPartOfStaticBatch = binaryReader.ReadBoolean(); m_isVisible = binaryReader.ReadBoolean(); m_bounds = SerializerKun.DesirializeObject <BoundsKun>(binaryReader); m_probeAnchor = SerializerKun.DesirializeObject <TransformKun>(binaryReader); m_lightmapScaleOffset = SerializerKun.DesirializeObject <Vector4Kun>(binaryReader); m_realtimeLightmapScaleOffset = SerializerKun.DesirializeObject <Vector4Kun>(binaryReader); m_localToWorldMatrix = SerializerKun.DesirializeObject <Matrix4x4Kun>(binaryReader); m_worldToLocalMatrix = SerializerKun.DesirializeObject <Matrix4x4Kun>(binaryReader); m_material = SerializerKun.DesirializeObject <MaterialKun>(binaryReader); m_sharedMaterial = SerializerKun.DesirializeObject <MaterialKun>(binaryReader); m_materials = SerializerKun.DesirializeObjects <MaterialKun>(binaryReader); m_sharedMaterials = SerializerKun.DesirializeObjects <MaterialKun>(binaryReader); }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public virtual void Deserialize(BinaryReader binaryReader) { m_center = SerializerKun.DesirializeObject <Vector3Kun>(binaryReader); m_size = SerializerKun.DesirializeObject <Vector3Kun>(binaryReader); }
public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); pivot = SerializerKun.DesirializeObject <Vector2Kun>(binaryReader); border = SerializerKun.DesirializeObject <Vector4Kun>(binaryReader); }