private void OnImageEvent(ShowImageEvent evt)
	{
		if(evt.shouldClose)
		{
			imageIsActive = false;
		}
	}
	private void CloseImage(ShowImageEvent evt)
	{
		shouldImageClose = evt.shouldClose;
	}
	private void ShowNewImage(ShowImageEvent evt)
	{
		spriteRenderer.sprite = evt.showingImage;
	}