Example #1
0
        public override void ConfigureAI(Selector rs)
        {
            if (qualifiers == null)
            {
                qualifiers = new List <IQualifier>();
            }
            if (allScorers == null)
            {
                allScorers = new List <IScorer[]>();
            }
            if (actions == null)
            {
                actions = new List <IAction>();
            }


            //a = new TacticalMoveAction(new[] { new ProximityToNearestEnemy() });
            //a.name = "ProximityToNearestEnemy";
            //actions.Add(a);
            //a = new TacticalMoveAction(new[] { new OverRangeToClosestEnemy() });
            //a.name = "OverRangeToClosestEnemy";
            //actions.Add(a);
            a      = new PatrolAction();
            a.name = "Patrol";
            actions.Add(a);
            a      = new RandomMove();
            a.name = "Random_Move";
            actions.Add(a);


            scorers = new List <IScorer>();
            scorer  = new HasEnemiesInRange();
            scorers.Add(scorer);
            scorer = new TestScorerA();
            scorers.Add(scorer);
            allScorers.Add(scorers.ToArray());

            scorers = new List <IScorer>();
            scorer  = new HasEnemies();
            scorers.Add(scorer);
            scorer = new TestScorerB();
            scorers.Add(scorer);
            allScorers.Add(scorers.ToArray());

            q = new CompositeScoreQualifier();
            qualifiers.Add(q);
            q = new CompositeScoreQualifier();
            qualifiers.Add(q);

            rs.defaultQualifier.action = new ScanForEntities();

            //  Setup each qualifiers action and scorers.
            for (int index = 0; index < qualifiers.Count; index++)
            {
                //  Add qualifier to rootSelector.
                rs.qualifiers.Add(qualifiers[index]);
                var qualifier = rs.qualifiers[index];
                //  Set qualifier's action.
                qualifier.action = actions[index];
                //  Add scorers to qualifier.
                foreach (IScorer scorer in allScorers[index])
                {
                    if (qualifier is CompositeQualifier)
                    {
                        var q = qualifier as CompositeQualifier;
                        q.scorers.Add(scorer);
                    }
                }
            }

            Debug.Log("Finish Initializing Move AI");
        }
Example #2
0
        public override void ConfigureAI(Selector rs)
        {
            if (qualifiers == null)
            {
                qualifiers = new List <IQualifier>();
            }
            if (allScorers == null)
            {
                allScorers = new List <IScorer[]>();
            }
            if (actions == null)
            {
                actions = new List <IAction>();
            }


            a      = new ScanForEntities();
            a.name = "Scan_For_Entities";
            actions.Add(a);
            a      = new ScanForPositions();
            a.name = "Scan_For_Positions";
            actions.Add(a);

            scorers = new List <IScorer>();
            scorer  = new HasEnemies();
            scorers.Add(scorer);
            scorer = new TestScorerA();
            scorers.Add(scorer);
            allScorers.Add(scorers.ToArray());

            scorers = new List <IScorer>();
            scorer  = new HasEnemiesInRange();
            scorers.Add(scorer);
            scorer = new TestScorerB();
            scorers.Add(scorer);
            allScorers.Add(scorers.ToArray());

            q = new CompositeScoreQualifier();
            qualifiers.Add(q);
            q = new CompositeScoreQualifier();
            qualifiers.Add(q);

            rs.defaultQualifier.action = new ScanForEntities();

            //  Setup each qualifiers action and scorers.
            for (int index = 0; index < qualifiers.Count; index++)
            {
                //  Add qualifier to rootSelector.
                rs.qualifiers.Add(qualifiers[index]);
                var qualifier = rs.qualifiers[index];
                //  Set qualifier's action.
                qualifier.action = actions[index];
                //  Add scorers to qualifier.
                foreach (IScorer scorer in allScorers[index])
                {
                    if (qualifier is CompositeQualifier)
                    {
                        var q = qualifier as CompositeQualifier;
                        q.scorers.Add(scorer);
                    }
                }
            }

            Debug.Log("Finish Initializing Scan AI");
        }