public void SetRoomIndex(int roomIndex) => RoomIndex = new Utility.ValueObject <int>(roomIndex);
/// <summary> /// 保存してあるルートをリセットする /// </summary> public void ResetDestination() { _waitCount = 0; _destination = null; _destinationRoutes?.Clear(); }
/// <summary> /// 初期化 /// </summary> public void Initialize() { Flag = TileFlag.None; Index = 0; RoomIndex = null; }