Example #1
0
        /// <summary>
        /// セーブデータ用のバイナリ読みこみ
        /// </summary>
        /// <param name="reader">バイナリリーダー</param>
        public void ReadSaveData(BinaryReader reader)
        {
            UtageToolKit.ReadLocalTransform(this.transform, reader);
            this.LocalColor = UtageToolKit.ReadColor(reader);
            //Tweenがある場合は、Tween情報を読み込む
            int tweenCount = reader.ReadInt32();

            for (int i = 0; i < tweenCount; ++i)
            {
                iTweenPlayer tween = this.gameObject.AddComponent <iTweenPlayer>() as iTweenPlayer;
                tween.Read(reader, pixelsToUnits);
            }

            //各スプライトの読み込み
            int count = reader.ReadInt32();

            for (int i = 0; i < count; ++i)
            {
                string         name   = reader.ReadString();
                AdvFadeSprites sprite = GetSpriteCreateIfMissing(name);
                sprite.Read(reader);
            }
            string defaultSpriteName = reader.ReadString();

            if (!string.IsNullOrEmpty(defaultSpriteName))
            {
                DefaultSprite = FindSprite(defaultSpriteName);
            }
        }
Example #2
0
        public override void DoCommand(AdvEngine engine)
        {
            if (!string.IsNullOrEmpty(tweenData.ErrorMsg))
            {
                Debug.LogError(tweenData.ErrorMsg);
                isComplete = true;
            }
            else
            {
                GameObject go = engine.LayerManager.FindGameObject(name);
                if (null == go)
                {
                    isComplete = true;

                    //記述ミス
                    Debug.LogError(LanguageAdvErrorMsg.LocalizeTextFormat(AdvErrorMsg.NotFoundTweenGameObject, name));
                }
                else
                {
                    isComplete = false;
                    iTweenPlayer player    = go.AddComponent <iTweenPlayer>() as iTweenPlayer;
                    float        skipSpeed = engine.Page.CheckSkip() ? engine.Config.SkipSpped : 0;
                    player.Init(tweenData, engine.LayerManager.PixelsToUnits, skipSpeed, CallbackComplete);
                    player.Play();
                    if (player.IsEndlessLoop)
                    {
                        waitType = WaitType.Add;
                    }
                }
            }
        }
Example #3
0
        /// <summary>
        /// セーブデータ用のバイナリ読みこみ
        /// </summary>
        /// <param name="reader">バイナリリーダー</param>
        public void Read(BinaryReader reader)
        {
            UtageToolKit.ReadLocalTransform(this.transform, reader);
            this.LocalColor = UtageToolKit.ReadColor(reader);

            //Tweenがある場合は、Tween情報を読み込む
            int tweenCount = reader.ReadInt32();

            for (int i = 0; i < tweenCount; ++i)
            {
                iTweenPlayer tween = this.gameObject.AddComponent <iTweenPlayer>() as iTweenPlayer;
                tween.Read(reader, pixelsToUnits);
            }

            string    nameCurrenTexture = reader.ReadString();
            AssetFile texture           = AssetFileManager.Load(nameCurrenTexture, this);

            currentSprite = CreateSprite(texture);
            texture.Unuse(this);
        }
Example #4
0
        /// <summary>
        /// 再生終了時に呼ばれる
        /// </summary>
        void OnComplete(iTweenPlayer arg)
        {
            if (arg != this)
            {
                return;
            }

            ++count;
            if (count >= this.data.LoopCount && !IsEndlessLoop)
            {
                if (callbackComplete != null)
                {
                    callbackComplete(this);
                }
                callbackComplete = null;
                iTween.StopByName(this.gameObject, tweenName);
                isPlaying = false;
                UnityEngine.Object.Destroy(this);
            }
        }
Example #5
0
 void CallbackComplete(iTweenPlayer player)
 {
     isComplete = true;
 }