Example #1
0
        public override void DoPostConfigureComplete(GameObject go)
        {
            Artable artable = go.AddComponent <Painting>();

            artable.stages.Add(new Artable.Stage("Default", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.NOSOLID_TAG, "off", 0, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.AGRICULTURE_TAG, "art_a", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good2", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.CONSUMORE_TAG, "art_b", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good3", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.CRITTEREGG_TAG, "art_c", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good4", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.CULSOIL_TAG, "art_d", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good5", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.FILTRATION_TAG, "art_e", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good6", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.INDING_TAG, "art_f", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good7", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.LIQUEFIABLE_TAG, "art_g", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good8", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.MANUFACT_TAG, "art_h", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good9", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.MEDSUP_TAG, "art_i", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good10", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.METALORE_TAG, "art_j", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good11", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.MISC_TAG, "art_l", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good12", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.ORGANIC_TAG, "art_m", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good13", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.RARE_TAG, "art_n", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good14", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.RAWMINERAL_TAG, "art_o", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good15", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.REFMETAL_TAG, "art_p", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good16", (string)INTERNALSTRINGS.SOLID_ELEMENT_TAGS.REFMINERAL_TAG, "art_q", 1, true, Artable.Status.Okay));

            SelectiveTag pickable = go.AddOrGet <SelectiveTag>();

            pickable.artable = artable;
        }
Example #2
0
        public override void DoPostConfigureComplete(GameObject go)
        {
            Artable artable = go.AddComponent <Painting>();

            artable.stages.Add(new Artable.Stage("Default", (string)INTERNALSTRINGS.UTILITY_TAGS.NOSUT_TAG, "off", 0, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good", (string)INTERNALSTRINGS.UTILITY_TAGS.ARROW_TAG, "art_a", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good2", (string)INTERNALSTRINGS.UTILITY_TAGS.DIAGARROW_TAG, "art_b", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good3", (string)INTERNALSTRINGS.UTILITY_TAGS.BOTHARROW_TAG, "art_c", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good4", (string)INTERNALSTRINGS.UTILITY_TAGS.GASPUMP_TAG, "art_d", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good5", (string)INTERNALSTRINGS.UTILITY_TAGS.LIQUIDPUMP_TAG, "art_e", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good6", (string)INTERNALSTRINGS.UTILITY_TAGS.SOLIDCON_TAG, "art_f", 1, true, Artable.Status.Okay));

            SelectiveTag pickable = go.AddOrGet <SelectiveTag>();

            pickable.artable = artable;
        }
        public override void DoPostConfigureComplete(GameObject go)
        {
            Artable artable = go.AddComponent <Painting>();

            artable.stages.Add(new Artable.Stage("Default", (string)INTERNALSTRINGS.ALERT_TAGS.NOSALERT_TAG, "off", 0, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good", (string)INTERNALSTRINGS.ALERT_TAGS.WARNING_TAG, "art_a", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good2", (string)INTERNALSTRINGS.ALERT_TAGS.HOTSPOT_TAG, "art_b", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good3", (string)INTERNALSTRINGS.ALERT_TAGS.COLDSPOT_TAG, "art_c", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good4", (string)INTERNALSTRINGS.ALERT_TAGS.COMET_TAG, "art_d", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good5", (string)INTERNALSTRINGS.ALERT_TAGS.BIOHAZARD_TAG, "art_e", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good6", (string)INTERNALSTRINGS.ALERT_TAGS.RADIATION_TAG, "art_f", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good7", (string)INTERNALSTRINGS.ALERT_TAGS.LIGHT_TAG, "art_g", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good8", (string)INTERNALSTRINGS.ALERT_TAGS.ELETRIC_TAG, "art_h", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good9", (string)INTERNALSTRINGS.ALERT_TAGS.DANGER_TAG, "art_i", 1, true, Artable.Status.Okay));

            SelectiveTag pickable = go.AddOrGet <SelectiveTag>();

            pickable.artable = artable;
        }
        public override void DoPostConfigureComplete(GameObject go)
        {
            Artable artable = go.AddComponent <Painting>();

            artable.stages.Add(new Artable.Stage("Default", (string)INTERNALSTRINGS.SYSTEM_TAGS.NOSYS_TAG, "off", 0, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good", (string)INTERNALSTRINGS.SYSTEM_TAGS.CLOSEDCY_TAG, "art_a", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good2", (string)INTERNALSTRINGS.SYSTEM_TAGS.ORGANICCY_TAG, "art_b", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good3", (string)INTERNALSTRINGS.SYSTEM_TAGS.RECYCLE_TAG, "art_c", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good4", (string)INTERNALSTRINGS.SYSTEM_TAGS.POWER_TAG, "art_d", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good5", (string)INTERNALSTRINGS.SYSTEM_TAGS.GASSEN_TAG, "art_e", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good6", (string)INTERNALSTRINGS.SYSTEM_TAGS.LIQUIDSEN_TAG, "art_f", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good7", (string)INTERNALSTRINGS.SYSTEM_TAGS.MOTIONSEN_TAG, "art_g", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good8", (string)INTERNALSTRINGS.SYSTEM_TAGS.POWERSEN_TAG, "art_h", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good9", (string)INTERNALSTRINGS.SYSTEM_TAGS.PRESSURESEN_TAG, "art_i", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good10", (string)INTERNALSTRINGS.SYSTEM_TAGS.TEMPSEN_TAG, "art_j", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good11", (string)INTERNALSTRINGS.SYSTEM_TAGS.TIMESEN_TAG, "art_l", 1, true, Artable.Status.Okay));

            SelectiveTag pickable = go.AddOrGet <SelectiveTag>();

            pickable.artable = artable;
        }
        public override void DoPostConfigureComplete(GameObject go)
        {
            Artable artable = go.AddComponent <Painting>();

            artable.stages.Add(new Artable.Stage("Default", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.NOGAS_TAG, "off", 0, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.OXYGEN_TAG, "art_a", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good2", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.POXYGEN_TAG, "art_b", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good3", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.CO2_TAG, "art_c", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good4", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.HYDROGEN_TAG, "art_d", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good5", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.METHANE_TAG, "art_e", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good6", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.PROPANE_TAG, "art_f", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good7", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.CHLORINE_TAG, "art_g", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good8", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.HELIUM_TAG, "art_h", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good9", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.SOUR_TAG, "art_i", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good10", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.STEAM_TAG, "art_j", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good11", (string)INTERNALSTRINGS.GAS_ELEMENT_TAGS.FALLOUT_TAG, "art_l", 1, true, Artable.Status.Okay));

            SelectiveTag pickable = go.AddOrGet <SelectiveTag>();

            pickable.artable = artable;
        }
Example #6
0
        public override void DoPostConfigureComplete(GameObject go)
        {
            Artable artable = go.AddComponent <Painting>();

            artable.stages.Add(new Artable.Stage("Default", (string)INTERNALSTRINGS.INFO_TAGS.NOINFO_TAG, "off", 0, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good", (string)INTERNALSTRINGS.INFO_TAGS.ATMO_TAG, "art_a", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good2", (string)INTERNALSTRINGS.INFO_TAGS.JET_TAG, "art_b", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good3", (string)INTERNALSTRINGS.INFO_TAGS.LEADSUIT_TAG, "art_c", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good4", (string)INTERNALSTRINGS.INFO_TAGS.DORMITORY_TAG, "art_d", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good5", (string)INTERNALSTRINGS.INFO_TAGS.INFIRMARY_TAG, "art_e", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good6", (string)INTERNALSTRINGS.INFO_TAGS.WORKSHOP_TAG, "art_f", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good7", (string)INTERNALSTRINGS.INFO_TAGS.RESEARCH_TAG, "art_g", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good8", (string)INTERNALSTRINGS.INFO_TAGS.OBSERVATORY_TAG, "art_h", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good9", (string)INTERNALSTRINGS.INFO_TAGS.RESTROOM_TAG, "art_i", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good10", (string)INTERNALSTRINGS.INFO_TAGS.FOOD_TAG, "art_j", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good11", (string)INTERNALSTRINGS.INFO_TAGS.FARM_TAG, "art_l", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good12", (string)INTERNALSTRINGS.INFO_TAGS.CRITTERRANCH_TAG, "art_m", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good13", (string)INTERNALSTRINGS.INFO_TAGS.ROCKET_TAG, "art_n", 1, true, Artable.Status.Okay));

            SelectiveTag pickable = go.AddOrGet <SelectiveTag>();

            pickable.artable = artable;
        }
        public override void DoPostConfigureComplete(GameObject go)
        {
            Artable artable = go.AddComponent <Painting>();

            artable.stages.Add(new Artable.Stage("Default", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.NOLIQUID_TAG, "off", 0, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.WATER_TAG, "art_a", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good2", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.POLLUTEDWATER_TAG, "art_b", 1, false, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good3", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.SALTWATER_TAG, "art_c", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good4", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.BRINE_TAG, "art_d", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good5", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.ETHANOL_TAG, "art_e", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good6", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.CRUDEOIL_TAG, "art_f", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good7", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.PETROLEUM_TAG, "art_g", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good8", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.COOL_TAG, "art_h", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good9", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.NAPHTHA_TAG, "art_i", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good10", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.VISCO_TAG, "art_j", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good11", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.LIQUID_02_TAG, "art_l", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good12", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.LIQUID_H_TAG, "art_m", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good13", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.LIQUID_CO2_TAG, "art_n", 1, true, Artable.Status.Okay));
            artable.stages.Add(new Artable.Stage("Good14", (string)INTERNALSTRINGS.LIQUID_ELEMENT_TAGS.NWASTE_TAG, "art_o", 1, true, Artable.Status.Okay));

            SelectiveTag pickable = go.AddOrGet <SelectiveTag>();

            pickable.artable = artable;
        }