Example #1
0
 /// <summary>
 /// Set shader parameter.
 /// </summary>
 public void SetShaderParameter(string name, Matrix3x4 value)
 {
     Runtime.ValidateRefCounted(this);
     Material_SetShaderParameter8(handle, name, ref value);
 }
Example #2
0
 /// <summary>
 /// Add a trigger point.
 /// </summary>
 public void AddTrigger(float time, bool timeIsNormalized, Matrix3x4 data)
 {
     Runtime.ValidateRefCounted(this);
     Animation_AddTrigger8(handle, time, timeIsNormalized, ref data);
 }
Example #3
0
 internal static extern void Material_SetShaderParameter8(IntPtr handle, string name, ref Matrix3x4 value);
Example #4
0
 internal static extern void Spline_AddKnot_8(IntPtr handle, ref Matrix3x4 knot);
Example #5
0
 internal static extern void Animation_AddTrigger8(IntPtr handle, float time, bool timeIsNormalized, ref Matrix3x4 data);
Example #6
0
 internal static extern bool Serializable_SetAttribute8(IntPtr handle, uint index, ref Matrix3x4 value);
Example #7
0
 internal static extern bool Serializable_SetAttribute08(IntPtr handle, string name, ref Matrix3x4 value);
Example #8
0
 internal static extern void UrhoObject_SetGlobalVar_8(IntPtr handle, int key, ref Matrix3x4 value);
Example #9
0
 internal static extern void AttributeAccessor_Set8(IntPtr handle, IntPtr ptr, ref Matrix3x4 src);
Example #10
0
 internal static extern void ResourceWithMetadata_AddMetadata_8(IntPtr handle, string name, ref Matrix3x4 value);
Example #11
0
 /// <summary>
 /// Add new metadata variable or overwrite old value.
 /// </summary>
 public void AddMetadata(string name, Matrix3x4 value)
 {
     Runtime.ValidateRefCounted(this);
     ResourceWithMetadata_AddMetadata_8(handle, name, ref value);
 }
Example #12
0
 /// <summary>
 /// Add a knot to the spline at a specific index.
 /// </summary>
 public void AddKnot(Matrix3x4 knot, uint index)
 {
     Runtime.ValidateObject(this);
     Spline_AddKnot1_8(handle, ref knot, index);
 }
Example #13
0
 internal static extern void Spline_AddKnot1_8(IntPtr handle, ref Matrix3x4 knot, uint index);
Example #14
0
 /// <summary>
 /// Add a knot to the end of the spline.
 /// </summary>
 public void AddKnot(Matrix3x4 knot)
 {
     Runtime.ValidateObject(this);
     Spline_AddKnot_8(handle, ref knot);
 }
Example #15
0
 internal static extern void Context_SetGlobalVar8(IntPtr handle, int key, ref Matrix3x4 value);
Example #16
0
 /// <summary>
 /// Set the attribute.
 /// </summary>
 public void Set(Serializable ptr, Matrix3x4 src)
 {
     Runtime.ValidateRefCounted(this);
     AttributeAccessor_Set8(handle, (object)ptr == null ? IntPtr.Zero : ptr.Handle, ref src);
 }
Example #17
0
 /// <summary>
 /// Set global variable with the respective key and value
 /// </summary>
 public void SetGlobalVar(StringHash key, Matrix3x4 value)
 {
     Runtime.ValidateRefCounted(this);
     Context_SetGlobalVar8(handle, key.Code, ref value);
 }
Example #18
0
 internal static extern bool ValueAnimation_SetKeyFrame8(IntPtr handle, float time, ref Matrix3x4 value);
Example #19
0
 /// <summary>
 /// Set attribute by index. Return true if successfully set.
 /// </summary>
 public bool SetAttribute(uint index, Matrix3x4 value)
 {
     Runtime.ValidateRefCounted(this);
     return(Serializable_SetAttribute8(handle, index, ref value));
 }
Example #20
0
 /// <summary>
 /// Set key frame.
 /// </summary>
 public bool SetKeyFrame(float time, Matrix3x4 value)
 {
     Runtime.ValidateRefCounted(this);
     return(ValueAnimation_SetKeyFrame8(handle, time, ref value));
 }
Example #21
0
 /// <summary>
 /// Set attribute by name. Return true if successfully set.
 /// </summary>
 public bool SetAttribute(string name, Matrix3x4 value)
 {
     Runtime.ValidateRefCounted(this);
     return(Serializable_SetAttribute08(handle, name, ref value));
 }
Example #22
0
 internal static extern void RenderPath_SetShaderParameter_8(IntPtr handle, string name, ref Matrix3x4 value);