public ReverseTimeState(ReverseTime action, Node target) : base(action, target) { Other = action.Other; OtherState = (FiniteTimeActionState)Other.StartAction(target); }
public ReverseTimeState (ReverseTime action, Node target) : base (action, target) { Other = action.Other; OtherState = (FiniteTimeActionState)Other.StartAction (target); }