public FadeOutState (FadeOut action, Node target) : base (action, target) { staticSprite = Target.GetComponent<StaticSprite2D>(); if (staticSprite != null) return; shape = Target.GetComponent<Shape>(); if (shape != null) return; throw new NotSupportedException("The node should have StaticSprite2D or Shape component"); }
public FadeOutState(FadeOut action, Node target) : base(action, target) { staticSprite = Target.GetComponent <StaticSprite2D>(); if (staticSprite != null) { return; } shape = Target.GetComponent <Shape>(); if (shape != null) { return; } throw new NotSupportedException("The node should have StaticSprite2D or Shape component"); }
protected override void OnUpdate(float timeStep) { var input = Input; const float duration = 1f; //2s FiniteTimeAction action = null; if (input.GetKeyPress(Key.W)) { action = new MoveBy(duration, new Vector3(0, 0, 5)); } if (input.GetKeyPress(Key.S)) { action = new MoveBy(duration, new Vector3(0, 0, -5)); } if (input.GetKeyPress(Key.E)) { action = new FadeIn(duration); } if (input.GetKeyPress(Key.Q)) { action = new FadeOut(duration); } if (input.GetKeyPress(Key.R)) { action = new EaseElasticInOut(new ScaleBy(duration, 1.3f)); } if (input.GetKeyPress(Key.G)) { action = new TintTo(duration, NextRandom(1), NextRandom(1), NextRandom(1)); } if (action != null) { //can be awaited boxNode.RunActionsAsync(action); } base.OnUpdate(timeStep); }