Example #1
0
        public static void Initialize()
        {
            WindWallMenu = MenuHandler.AddSubMenu(MenuHandler.mainMenu, "Wind Wall");
            MenuHandler.AddCheckboxes(ref WindWallMenu, "Use Wind Wall", "Increase FPS", "Debug_false", "Use Champion Names");
            WindWallMenu.AddSeparator(1);
            ComboBox WWCCComboBox = MenuHandler.AddComboBox(WindWallMenu, "Spells To Block: ", 2, "Block All", "Block CC", "Block CC but Slows", "Custom");

            WindWallMenu.AddGroupLabel("Enemy Projectile Toggles");
            foreach (AIHeroClient client in EntityManager.Heroes.Enemies)
            {
                foreach (SpellInfo info in SpellDatabase.SpellList)
                {
                    if (info.ChampionName == client.ChampionName)
                    {
                        EnemyProjectileInformation.Add(info);
                        MenuHandler.AddCheckbox(ref WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName);
                    }
                }
            }

            Game.OnTick                  += GameOnTick;
            Game.OnUpdate                += GameOnUpdate;
            GameObject.OnCreate          += OnCreate;
            GameObject.OnDelete          += OnDelete;
            Obj_AI_Base.OnUpdatePosition += OnUpdate;
            CheckBox ChampionNames = MenuHandler.GetCheckbox(WindWallMenu, "Use Champion Names");

            ChampionNames.OnValueChange += ToggleNameFormat;
            WWCCComboBox.OnValueChange  += ToggleBlockFormat;
            ToggleBlockFormat(WWCCComboBox, null);
            ToggleNameFormat(ChampionNames, null);
        }
Example #2
0
        private static void ToggleBlockFormat(ValueBase sender, EventArgs args)
        {
            int value = sender.Cast <ComboBox>().CurrentValue;

            if (value == (int)CCTypeComboBoxOptions.Custom)
            {
                foreach (SpellInfo info in EnemyProjectileInformation)
                {
                    MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName).IsVisible = true;
                }
            }
            else if (value == (int)CCTypeComboBoxOptions.BlockAll)
            {
                foreach (SpellInfo info in EnemyProjectileInformation)
                {
                    MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName).IsVisible = false;
                }
            }
            else if (value == (int)CCTypeComboBoxOptions.BlockCC)
            {
                foreach (SpellInfo info in EnemyProjectileInformation)
                {
                    if (info.CCType != BuffType.Internal)
                    {
                        MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName).IsVisible = true;
                    }
                    else
                    {
                        MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName).IsVisible = false;
                    }
                }
            }
            else if (value == (int)CCTypeComboBoxOptions.BlockCCExcludingSlows)
            {
                foreach (SpellInfo info in EnemyProjectileInformation)
                {
                    if (info.CCType != BuffType.Internal && info.CCType != BuffType.Slow)
                    {
                        MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName).IsVisible = true;
                    }
                    else
                    {
                        MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName).IsVisible = false;
                    }
                }
            }
        }
Example #3
0
        public static bool ShouldWindWall(MissileClient missile, SpellInfo info)
        {
            //checks if:
            //if projectile name = info's spell name
            //if player is within W range (therefore W will force block it)

            if (missile.SpellCaster.Name != "Diana")
            {
                if (missile.SData.Name != info.MissileName ||
                    !missile.IsInRange(Yasuo, Program.W.Range * 2))
                {
                    return(false);
                }
                else if (missile.SpellCaster.Name == "Diana" &&
                         !missile.SData.Name.Contains(info.MissileName))
                {
                    return(false);
                }
            }

            //doesnt seem to work
            //checks if the ability is a lock on projectile and the target is me
            if (info.ProjectileType == SpellDatabase.ProjectileType.LockOnProjectile &&
                missile.Target != Yasuo)
            {
                return(false);
            }

            //checks if channeling ability is too close to player
            if (info.ChannelType != SpellDatabase.ChannelType.None)
            {
                //if enemy skillshot is far enough away and E is ready continue. else return false
                if (!HandleChannelingSpells(missile, info))
                {
                    return(false);
                }
            }

            CheckBox toggleBox = MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName);

            //check if checkbox for spell is enabled
            if ((toggleBox != null && toggleBox.IsVisible) || MenuHandler.GetComboBoxText(WindWallMenu, "Spells To Block: ") == "Block All")
            {
                return(toggleBox.CurrentValue);
            }
            return(false);
        }
Example #4
0
 private static void ToggleNameFormat(ValueBase sender, EventArgs args)
 {
     if (sender.Cast <CheckBox>().CurrentValue)
     {
         foreach (SpellInfo info in EnemyProjectileInformation)
         {
             MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName).DisplayName = info.ChampionName + "'s " + info.Slot.ToString();
         }
     }
     else
     {
         foreach (SpellInfo info in EnemyProjectileInformation)
         {
             MenuHandler.GetCheckbox(WindWallMenu, "WindWallSpell." + info.SpellName + ".WindWallMissile." + info.MissileName).DisplayName = info.MissileName;
         }
     }
 }