public Button(Texture texture) { Sprite = texture.Sprite; DisplayName = texture.DisplayName; Image = texture.Image; Name = texture.Name; Position = texture.Position; Orientation = texture.Orientation; Type = ObjectType.Button; }
private static void Game_OnWndProc(WndEventArgs args) { if (Player.Instance.IsDead || MenuHandler.GetCheckboxValue(MenuHandler.Settings, "Draw when Alive")) { if (args.Msg == (uint)WindowMessages.LeftButtonDown) isMouseDown = true; else if (args.Msg == (uint)WindowMessages.LeftButtonUp) isMouseDown = false; Texture HoverTexture = DrawManager.activeTextures.Where(a => a.IsMouseOver()).LastOrDefault(); if (HoverTexture != null && HoverTexture.Type == Texture.ObjectType.Button) { Button activeButton = ((Button)HoverTexture); activeButton.OnKeyPress(args); } if (dragObject != null && args.Msg == (uint)WindowMessages.MouseMove && isMouseDown) ((Button)dragObject).OnKeyPress(args); else if (dragObject != null && !isMouseDown) dragObject = null; } }
public static Texture CreateTexture(string textureName, string displayName, Vector2 position, ImagePosition orientation, bool addToActiveList = true) { Texture active = textures.Where(a => a.Name == textureName).FirstOrDefault(); if(active == null) active = textures.Where(a => a.Name == "Dummy").FirstOrDefault(); Texture instance = new Texture(active.Name, displayName, active.Sprite, active.Image, position, orientation); if(addToActiveList) activeTextures.Add(instance); return instance; }