Example #1
0
        /// <summary>
        /// Shooting using RayCast.
        /// </summary>
        protected virtual void RayBulletShootingProcess()
        {
            RaycastHit raycastHit;

            for (int i = 0; i < rayBullet.GetNumberBullet(); i++)
            {
                if (rayBullet.GetNumberBullet() > 1)
                {
                    firePoint.localRotation = SpreadProperties.GetSpreadRotation(-rayBullet.GetVariance(), rayBullet.GetVariance());
                }
                if (Physics.Raycast(firePoint.position, firePoint.forward, out raycastHit, fireRange))
                {
                    Debug.DrawLine(firePoint.position, firePoint.forward, Color.red);
                    Transform hitTransform = raycastHit.transform;
                    SendDamage(hitTransform, rayBullet.GetDamage());
                    if (rayBullet.GetDecalProperties() != null)
                    {
                        DecalProperty decalProperty    = DecalHelper.GetDecalPropertyBySurface(rayBullet.GetDecalProperties(), raycastHit);
                        GameObject    decal            = decalProperty.GetRandomDecal();
                        AudioClip     decalSoundEffect = decalProperty.GetRandomSound();
                        if (decal != null)
                        {
                            PoolManager.Instantiate(decal, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
                        }
                        if (decalSoundEffect != null)
                        {
                            audioSource.PlayOneShot(decalSoundEffect);
                        }
                    }
                    AddImpulse(transform, raycastHit.point);
                }
            }
        }
        protected virtual IEnumerator DoAttack(AttackProperties attackProperties)
        {
            WaitForSeconds    hitTime    = new WaitForSeconds(attackProperties.hitTime);
            WaitForEndOfFrame endOfFrame = new WaitForEndOfFrame();
            RaycastHit        raycastHit;

            isAttacking  = true;
            delayTimer   = Time.time;
            currentDelay = attackProperties.delay;
            yield return(endOfFrame);

            weaponAnimator.SetAttack(-1);
            yield return(hitTime);

            if (Physics.Raycast(attackPoint.position, attackPoint.forward, out raycastHit, attackProperties.range))
            {
                Debug.Log(raycastHit.transform.name);
                if (decalProperties != null)
                {
                    DecalProperty decalProperty    = DecalHelper.GetDecalPropertyBySurface(decalProperties, raycastHit);
                    GameObject    decal            = decalProperty.GetRandomDecal();
                    AudioClip     decalSoundEffect = decalProperty.GetRandomSound();
                    if (decal != null)
                    {
                        PoolManager.Instantiate(decal, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
                    }
                    if (decalSoundEffect != null)
                    {
                        audioSource.PlayOneShot(decalSoundEffect);
                    }
                }

                Rigidbody rigidbody = raycastHit.transform.GetComponent <Rigidbody>();
                if (rigidbody != null)
                {
                    rigidbody.AddForceAtPosition(attackPoint.forward * attackProperties.impulse, raycastHit.point);
                }
            }
        }