/// <summary>Change the ParticleSystem used by this ParticleSystemComponent</summary>
        public void SetTemplate(UParticleSystem NewTemplate)
        {
            CheckIsValid();
            SetTemplate(_this.Get(), NewTemplate);
        }
Example #2
0
 /// <summary>Change the ParticleSystem used by this ParticleSystemComponent</summary>
 public extern void SetTemplate(UParticleSystem NewTemplate);