/// <summary> /// Takes a snapshot of this skeletal mesh component's pose and saves it to the specified snapshot. /// The snapshot is taken at the current LOD, so if for example you took the snapshot at LOD1 /// and then used it at LOD0 any bones not in LOD1 will use the reference pose /// </summary> public void SnapshotPose(out FPoseSnapshot Snapshot) { CheckIsValid(); SnapshotPose(_this.Get(), out Snapshot); }
/// <summary> /// Takes a snapshot of the current skeletal mesh component pose and saves it to the specified snapshot. /// The snapshot is taken at the current LOD, so if for example you took the snapshot at LOD1 /// and then used it at LOD0 any bones not in LOD1 will use the reference pose /// </summary> public extern virtual void SnapshotPose(out FPoseSnapshot Snapshot);
extern static void SnapshotPose(IntPtr _this, out FPoseSnapshot Snapshot);