/// <summary>Draws a 2D Histogram of size 'DrawSize' based FDebugFloatHistory struct, using DrawTransform for the position in the world.</summary>
 public extern static void DrawDebugFloatHistoryTransform(UObject WorldContextObject, FDebugFloatHistory FloatHistory, FTransform DrawTransform, FVector2D DrawSize, FLinearColor DrawColor = default(FLinearColor), float Duration = 0.000000f);
 public extern static FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory FloatHistory);