Example #1
0
        /// <summary>
        /// Gets a specific point in this rectangle.
        /// </summary>
        /// <param name="index">Index of Point in rectangle.</param>
        /// <returns>Copy of the point.</returns>
        public           FIntPoint this[int index]
        {
            get
            {
                switch (index)
                {
                case 0: return(Min);

                case 1: return(Max);

                default:
                    throw new IndexOutOfRangeException("Invalid FIntRect index (" + index + ")");
                }
            }
            set
            {
                switch (index)
                {
                case 0: Min = value; break;

                case 1: Max = value; break;

                default:
                    throw new IndexOutOfRangeException("Invalid FIntRect index (" + index + ")");
                }
            }
        }
Example #2
0
 /// <summary>
 /// Adds to this rectangle to include a given point.
 /// </summary>
 /// <param name="point">The point to increase the rectangle to.</param>
 public void Include(FIntPoint point)
 {
     Min.X = FMath.Min(Min.X, point.X);
     Min.Y = FMath.Min(Min.Y, point.Y);
     Max.X = FMath.Max(Max.X, point.X);
     Max.Y = FMath.Max(Max.Y, point.Y);
 }
Example #3
0
        /// <summary>
        /// Gets the Center and Extents of this rectangle.
        /// </summary>
        /// <param name="center">Will contain the center point.</param>
        /// <param name="extent">Will contain the extent.</param>
        public void GetCenterAndExtents(out FIntPoint center, out FIntPoint extent)
        {
            extent.X = (Max.X - Min.X) / 2;
            extent.Y = (Max.Y - Min.Y) / 2;

            center.X = Min.X + extent.X;
            center.Y = Min.Y + extent.Y;
        }
Example #4
0
 /// <summary>
 /// Divides a rectangle and rounds up to the nearest integer.
 /// </summary>
 /// <param name="lhs">The Rectangle to divide.</param>
 /// <param name="div">What to divide by.</param>
 /// <returns>New divided rectangle.</returns>
 public static FIntRect DivideAndRoundUp(FIntRect lhs, FIntPoint div)
 {
     return(new FIntRect(lhs.Min / div, FIntPoint.DivideAndRoundUp(lhs.Max, div)));
 }
Example #5
0
 /// <summary>
 /// Gets a new rectangle from the inner of this one.
 /// </summary>
 /// <param name="shrink">How much to remove from each point of this rectangle.</param>
 /// <returns>New inner Rectangle.</returns>
 public FIntRect Inner(FIntPoint shrink)
 {
     return(new FIntRect(Min + shrink, Max - shrink));
 }
Example #6
0
 /// <summary>
 /// Test whether this rectangle contains a point.
 /// </summary>
 /// <param name="point">The point to test against.</param>
 /// <returns>true if the rectangle contains the specified point,, false otherwise..</returns>
 public bool Contains(FIntPoint point)
 {
     return(point.X >= Min.X && point.X < Max.X && point.Y >= Min.Y && point.Y < Max.Y);
 }
Example #7
0
 /// <summary>
 /// Subtracts a point from the given rectangle.
 /// </summary>
 /// <param name="rect">The rectangle.</param>
 /// <param name="point">The point to subtract from both points in the rectangle.</param>
 /// <param name="result">The result of the rectangle after subtraction.</param>
 public static void Subtract(ref FIntRect rect, ref FIntPoint point, out FIntRect result)
 {
     result.Min = rect.Min - point;
     result.Max = rect.Max - point;
 }
Example #8
0
 public FIntRect(FIntPoint min, FIntPoint max)
 {
     Min = min;
     Max = max;
 }
Example #9
0
 /// <summary>
 /// Subtracts a point from the given rectangle.
 /// </summary>
 /// <param name="rect">The rectangle.</param>
 /// <param name="point">The point to subtract from both points in the rectangle.</param>
 /// <returns>The result of the rectangle after subtraction.</returns>
 public static FIntRect Subtract(FIntRect rect, FIntPoint point)
 {
     Subtract(ref rect, ref point, out rect);
     return(rect);
 }
Example #10
0
 /// <summary>
 /// Adds a point to the given rectangle.
 /// </summary>
 /// <param name="rect">The rectangle.</param>
 /// <param name="point">The point to add onto both points in the rectangle.</param>
 /// <param name="result">The result of the rectangle after addition.</param>
 public static void Add(ref FIntRect rect, ref FIntPoint point, out FIntRect result)
 {
     result.Min = rect.Min + point;
     result.Max = rect.Max + point;
 }
Example #11
0
 /// <summary>
 /// Adds a point to the given rectangle.
 /// </summary>
 /// <param name="rect">The rectangle.</param>
 /// <param name="point">The point to add onto both points in the rectangle.</param>
 /// <returns>The result of the rectangle after addition.</returns>
 public static FIntRect Add(FIntRect rect, FIntPoint point)
 {
     Add(ref rect, ref point, out rect);
     return(rect);
 }
Example #12
0
 /// <summary>
 /// Performs a linear interpolation between two values, Alpha ranges from 0-1
 /// </summary>
 public static FIntPoint LerpStable(FIntPoint a, FIntPoint b, float alpha)
 {
     return(new FIntPoint(
                (int)FMath.LerpStable(a.X, b.X, alpha),
                (int)FMath.LerpStable(a.Y, b.Y, alpha)));
 }
Example #13
0
 /// <summary>
 /// Constructs a vector from an FIntPoint.
 /// </summary>
 /// <param name="pos">Integer point used to set this vector.</param>
 public FVector2D(FIntPoint pos)
 {
     X = pos.X;
     Y = pos.Y;
 }