Example #1
0
        private static void GetPaths()
        {
            engineVersion = FBuild.EngineMajorVersion + "." + FBuild.EngineMinorVersion;
            projectName   = FApp.GetProjectName();

            // /Engine/Plugins/USharp/Binaries/Win64/ - move it up to /Engine/Plugins/USharp/
            pluginBaseDir = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(
                                                              FModuleManager.Instance.GetModuleFilename((FName)"USharp")), "..", ".."));

            // /ProjectName/
            projectDir = Path.GetFullPath(FPaths.ProjectDir);

            // /ProjectName/Managed/
            projectManagedDir = Path.Combine(projectDir, "Managed");

            // /ProjectName/Managed/USharpProject.props
            projectManagedPropsFile = Path.Combine(projectManagedDir, "USharpProject.props");

            // Update the %appdata%/USharp/UE_XXXX file which is used by USharpProject.props to look up USharp.props
            string appDataFile = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "USharp", "UE_" + engineVersion + ".txt");

            if (!File.Exists(appDataFile) || File.ReadAllText(appDataFile) != pluginBaseDir)
            {
                File.WriteAllText(appDataFile, pluginBaseDir);
            }
        }
Example #2
0
            public static UnrealModuleType GetModuleType(string moduleName, string modulePath, IPlugin[] plugins)
            {
                if (File.Exists(modulePath))
                {
                    string moduleDir = FPaths.GetPath(modulePath);

                    if (FPaths.DirectoryExists(moduleDir))
                    {
                        if (FPaths.IsSameOrSubDirectory(FPaths.EnginePluginsDir, moduleDir))
                        {
                            return(UnrealModuleType.EnginePlugin);
                        }
                        else if (FPaths.IsSameOrSubDirectory(FPaths.Combine(FPaths.EngineDir, "Binaries"), moduleDir))
                        {
                            return(UnrealModuleType.Engine);
                        }
                        else if (FPaths.IsSameOrSubDirectory(FPaths.ProjectPluginsDir, moduleDir))
                        {
                            return(UnrealModuleType.GamePlugin);
                        }
                        else
                        {
                            foreach (IPlugin plugin in plugins)
                            {
                                if (plugin.Name == moduleName)
                                {
                                    switch (plugin.PluginType)
                                    {
                                    case EPluginType.Engine:
                                    case EPluginType.Enterprise:
                                    case EPluginType.External:
                                        return(UnrealModuleType.EnginePlugin);

                                    case EPluginType.Mod:
                                    case EPluginType.Project:
                                        return(UnrealModuleType.GamePlugin);
                                    }
                                }
                            }

                            if (FPaths.IsSameOrSubDirectory(FPaths.ProjectDir, moduleDir) &&
                                moduleName.Equals(FApp.GetProjectName(), StringComparison.OrdinalIgnoreCase))
                            {
                                return(UnrealModuleType.Game);
                            }
                        }
                    }
                }
                return(UnrealModuleType.Unknown);
            }