private void BtnCancel_Click(object sender, EventArgs e) { LoggedInScreen f = new LoggedInScreen(this.context); this.Hide(); f.ShowDialog(); this.Close(); }
private void BtnLogIn_Click(object sender, EventArgs e) { try { string username = txtLogUsername.Text; string password = txtPassLog.Text; var factory = new ConnectionFactory() { HostName = "localhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "loginResponse", type: "direct"); var queueName = channel.QueueDeclare().QueueName; channel.QueueBind(queue: queueName, exchange: "loginResponse", routingKey: queueName); Console.WriteLine(" [*] Waiting for logs."); var consumer = new EventingBasicConsumer(channel); bool primio = false; var messageR = ""; consumer.Received += (model, ea) => { messageR = Encoding.UTF8.GetString(ea.Body); primio = true; }; channel.BasicConsume(queue: queueName, autoAck: true, consumer: consumer); var message = "username:"******": password:"******": routingKey:" + queueName; var body = Encoding.UTF8.GetBytes(message); channel.BasicPublish(exchange: "loginCall", routingKey: "login", basicProperties: null, body: body); while (!primio) { ; } if (messageR.Length < 30) { MessageBox.Show(messageR); } else { var s1 = JsonConvert.DeserializeObject <ViewClass>(messageR); this.Hide(); LoggedInScreen f = new LoggedInScreen(s1); f.ShowDialog(); this.Close(); } }; } catch (Exception ec) { MessageBox.Show(ec.Message); } }
private void BtnExit_Click(object sender, EventArgs e) { if (!gameLogic.IsMyTurn() || this.finish == true) { string name = lblGameName.Text; var factory = new ConnectionFactory() { HostName = "localhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { channel.ExchangeDeclare(exchange: "exitGameResponse", type: "direct"); var queueName = channel.QueueDeclare().QueueName; channel.QueueBind(queue: queueName, exchange: "exitGameResponse", routingKey: queueName); Console.WriteLine(" [*] Waiting for logs."); var consumer = new EventingBasicConsumer(channel); bool primio = false; var messageR = ""; consumer.Received += (model, ea) => { var body1 = ea.Body; var message1 = Encoding.UTF8.GetString(body1); messageR = message1; primio = true; }; channel.BasicConsume(queue: queueName, autoAck: true, consumer: consumer); var message = "gamename:" + name + ":username:"******": routingKey:" + queueName; var body = Encoding.UTF8.GetBytes(message); channel.BasicPublish(exchange: "exitGameCall", routingKey: "exitGame", basicProperties: null, body: body); GameStartListening(); while (!primio) { ; } gameStarted = false; isListening = false; activeForm = false; this.context = JsonConvert.DeserializeObject <ViewClass>(messageR); this.Hide(); activeForm = false; LoggedInScreen l = new LoggedInScreen(this.context); l.ShowDialog(); isListening = false; this.Close(); }; } }