static bool _IsHandlingException; // Make sure we don't go recursive on ourself

        #endregion Fields

        #region Methods

        //could move our main function into OpenSimMain and kill this class
        public static void BaseMain(string[] args, string defaultIniFile, ISimulationBase simBase)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                CurrentDomain_UnhandledException;

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            if (!args.Contains("-skipconfig"))
                Configure(false);

            // Increase the number of IOCP threads available. Mono defaults to a tragically low number
            int workerThreads, iocpThreads;
            ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            //MainConsole.Instance.InfoFormat("[Universe MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
            if (workerThreads < 500 || iocpThreads < 1000)
            {
                workerThreads = 500;
                iocpThreads = 1000;
                //MainConsole.Instance.Info("[Universe MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
                ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
            }

            BinMigratorService service = new BinMigratorService();
            service.MigrateBin();
            // Configure nIni aliases and localles
            Culture.SystemCultureInfo = CultureInfo.CurrentCulture;
            Culture.SetCurrentCulture();
            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            //Command line switches
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inigrid");
            configSource.AddSwitch("Startup", "inisim");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "oldoptions");
            configSource.AddSwitch("Startup", "inishowfileloading");
            configSource.AddSwitch("Startup", "mainIniDirectory");
            configSource.AddSwitch("Startup", "mainIniFileName");
            configSource.AddSwitch("Startup", "secondaryIniFileName");
            configSource.AddSwitch("Startup", "RegionDataFileName");
            configSource.AddSwitch("Console", "Console");
            configSource.AddSwitch("Console", "LogAppendName");
            configSource.AddSwitch("Console", "LogPath");
            configSource.AddSwitch("Network", "http_listener_port");

            IConfigSource m_configSource = Configuration(configSource, defaultIniFile);

            // Check if we're saving crashes
            m_saveCrashDumps = m_configSource.Configs["Startup"].GetBoolean("save_crashes", m_saveCrashDumps);

            // load Crash directory config
            m_crashDir = m_configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            //Initialize the sim base now
            Startup(configSource, m_configSource, simBase.Copy(), args);
        }
Example #2
0
        static bool _IsHandlingException; // Make sure we don't go recursive on ourself

        //could move our main function into OpenSimMain and kill this class
        public static void BaseMain(string[] args, string defaultIniFile, ISimulationBase simBase)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                CurrentDomain_UnhandledException;

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            if (!args.Contains("-skipconfig"))
            {
                Configure(false);
            }

            // Increase the number of IOCP threads available. Mono defaults to a tragically low number
            int workerThreads, iocpThreads;

            ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            //MainConsole.Instance.InfoFormat("[Universe MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
            if (workerThreads < 500 || iocpThreads < 1000)
            {
                workerThreads = 500;
                iocpThreads   = 1000;
                //MainConsole.Instance.Info("[Universe MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
                ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
            }

            BinMigratorService service = new BinMigratorService();

            service.MigrateBin();
            // Configure nIni aliases and localles
            Culture.SystemCultureInfo = CultureInfo.CurrentCulture;
            Culture.SetCurrentCulture();
            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            //Command line switches
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inigrid");
            configSource.AddSwitch("Startup", "inisim");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "oldoptions");
            configSource.AddSwitch("Startup", "inishowfileloading");
            configSource.AddSwitch("Startup", "mainIniDirectory");
            configSource.AddSwitch("Startup", "mainIniFileName");
            configSource.AddSwitch("Startup", "secondaryIniFileName");
            configSource.AddSwitch("Startup", "RegionDataFileName");
            configSource.AddSwitch("Console", "Console");
            configSource.AddSwitch("Console", "LogAppendName");
            configSource.AddSwitch("Console", "LogPath");
            configSource.AddSwitch("Network", "http_listener_port");

            IConfigSource m_configSource = Configuration(configSource, defaultIniFile);

            // Check if we're saving crashes
            m_saveCrashDumps = m_configSource.Configs["Startup"].GetBoolean("save_crashes", m_saveCrashDumps);

            // load Crash directory config
            m_crashDir = m_configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            //Initialize the sim base now
            Startup(configSource, m_configSource, simBase.Copy(), args);
        }