ScheduleGroupUpdate() public method

Send an update to all prims in the group
public ScheduleGroupUpdate ( PrimUpdateFlags UpdateFlags ) : void
UpdateFlags PrimUpdateFlags
return void
        public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
        {
            m_autopilotMoving = true;
            m_autoPilotTarget = Pos;
            m_sitAtAutoTarget = false;
            PrimitiveBaseShape proxy = PrimitiveBaseShape.Default;
            //proxy.PCode = (byte)PCode.ParticleSystem;

            proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy, "", m_scene);
            proxyObjectGroup.AttachToScene(m_scene);

            // Commented out this code since it could never have executed, but might still be informative.
            //            if (proxyObjectGroup != null)
            //            {
            proxyObjectGroup.ScheduleGroupUpdate(PrimUpdateFlags.ForcedFullUpdate);
            remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero,
                                          Vector3.Zero, false);
            IBackupModule backup = m_scene.RequestModuleInterface<IBackupModule>();
            if (backup != null)
                backup.DeleteSceneObjects(new[] {proxyObjectGroup}, true, true);
            //            }
            //            else
            //            {
            //                m_autopilotMoving = false;
            //                m_autoPilotTarget = Vector3.Zero;
            //                ControllingClient.SendAlertMessage("Autopilot cancelled");
            //            }
        }
        /// <summary>
        ///     Create a New SceneObjectGroup/Part by raycasting
        /// </summary>
        /// <param name="ownerID"></param>
        /// <param name="groupID"></param>
        /// <param name="pos"></param>
        /// <param name="rot"></param>
        /// <param name="shape"></param>
        public virtual ISceneEntity AddNewPrim (
            UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
        {
            SceneObjectGroup sceneObject = new SceneObjectGroup (ownerID, pos, rot, shape, m_DefaultObjectName,
                                                                m_parentScene);

            // If an entity creator has been registered for this prim type then use that
            if (m_entityCreators.ContainsKey ((PCode)shape.PCode)) {
                sceneObject =
                    (SceneObjectGroup)
                    m_entityCreators [(PCode)shape.PCode].CreateEntity (sceneObject, ownerID, groupID, pos, rot, shape);
            } else {
                // Otherwise, use this default creation code;
                sceneObject.SetGroup (groupID, ownerID, false);
                AddPrimToScene (sceneObject);
                sceneObject.ScheduleGroupUpdate (PrimUpdateFlags.ForcedFullUpdate);
            }


            return sceneObject;
        }
        public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
        {
            m_autopilotMoving = true;
            m_autoPilotTarget = Pos;
            m_sitAtAutoTarget = false;
            PrimitiveBaseShape proxy = PrimitiveBaseShape.Default;

            proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy, "", m_scene);
            proxyObjectGroup.AttachToScene(m_scene);

            proxyObjectGroup.ScheduleGroupUpdate(PrimUpdateFlags.ForcedFullUpdate);
            remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero,
                                          Vector3.Zero, false);
            IBackupModule backup = m_scene.RequestModuleInterface<IBackupModule>();
            if (backup != null)
                backup.DeleteSceneObjects(new[] {proxyObjectGroup}, true, true);
        }