Clear() public method

public Clear ( ) : void
return void
 public virtual void Dispose()
 {
     if (m_enabled)
     {
         m_enabled = false;
         if (m_constraint.HasPhysicalConstraint)
         {
             bool success = PhysicsScene.PE.DestroyConstraint(m_world, m_constraint);
             m_world.physicsScene.DetailLog(
                 "{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}",
                 BSScene.DetailLogZero,
                 m_body1.ID, m_body1.AddrString,
                 m_body2.ID, m_body2.AddrString,
                 success);
             m_constraint.Clear();
         }
     }
 }