public static ConvertHeightmapToMesh ( |
||
physicsScene | ||
heightMap | float | |
sizeX | int | |
sizeY | int | |
extentBase | System.Vector3 | |
indicesCountO | int | |
indicesO | int | |
verticesCountO | int | |
verticesO | float | |
return | bool |
public static ConvertHeightmapToMesh ( |
||
physicsScene | ||
heightMap | float | |
sizeX | int | |
sizeY | int | |
extentBase | System.Vector3 | |
indicesCountO | int | |
indicesO | int | |
verticesCountO | int | |
verticesO | float | |
return | bool |