Destroy() public method

public Destroy ( ) : void
return void
Example #1
0
        public override void RemoveAvatar(PhysicsActor actor)
        {
            // MainConsole.Instance.DebugFormat("{0}: RemoveAvatar", LogHeader);

            if (!m_initialized)
            {
                return;
            }

            BSCharacter bsactor = actor as BSCharacter;

            if (bsactor != null)
            {
                try
                {
                    lock (PhysObjects)
                        PhysObjects.Remove(bsactor.LocalID);
                    // Remove kludge someday
                    lock (m_avatars)
                        m_avatars.Remove(bsactor);
                }
                catch (Exception e)
                {
                    MainConsole.Instance.WarnFormat("{0}: Attempt to remove avatar that is not in physics scene: {1}",
                                                    LogHeader, e);
                }
                bsactor.Destroy();
                // bsactor.dispose();
            }
            else
            {
                MainConsole.Instance.ErrorFormat(
                    "{0}: Requested to remove avatar that is not a BSCharacter. ID={1}, type={2}",
                    LogHeader, actor.LocalID, actor.GetType().Name);
            }
        }