Example #1
0
        public static Texture2D GenerateWallTexture(WallTextureData textureData, Dictionary <string, SpriteData> patches, PaletteData paletteData)
        {
            Texture2D spriteTexture = new Texture2D(textureData.Width, textureData.Height, TextureFormat.ARGB32, true);

            // Make it all alpha=0 to start with
            spriteTexture.SetPixels(new Color[textureData.Width * textureData.Height]);

            foreach (var patch in textureData.Patches)
            {
                var sprite = GenerateSprite(patches[patch.PatchName], paletteData);

                var w  = sprite.width;
                var h  = sprite.height;
                var sl = 0;
                var st = 0;

                if (patch.XOffset < 0)
                {
                    patch.XOffset = 0;
                    sl           -= patch.XOffset;
                    w            += patch.XOffset;
                }
                if (patch.XOffset + w > textureData.Width)
                {
                    w = w - ((patch.XOffset + w) - textureData.Width);
                }
                if (patch.YOffset < 0)
                {
                    patch.YOffset = 0;
                    st           -= patch.YOffset;
                    h            += patch.YOffset;
                }
                if (patch.YOffset + h > textureData.Height)
                {
                    h = h - ((patch.YOffset + h) - textureData.Height);
                }

                var dl = patch.XOffset;
                var dt = ((textureData.Height) - patch.YOffset) - h;


                var data = sprite.GetPixels(sl, st, w, h);
                // We need to do this per-pixel so we can do alpha cutout
                for (var x = 0; x < w; x++)
                {
                    for (var y = 0; y < h; y++)
                    {
                        if (data[x + (y * w)].a > 0)
                        {
                            spriteTexture.SetPixel(dl + x, dt + y, data[x + (y * w)]);
                        }
                    }
                }
            }

            spriteTexture.Apply();

            return(spriteTexture);
        }
Example #2
0
        // Get a dictionary of wall patches based on the patch names listed in the wall texture data
        public static Dictionary <string, SpriteData> GetWallPatches(FileStream wadStream, WADInfo wadInfo, WallTextureData textureData)
        {
            var sprites = new Dictionary <string, SpriteData>();

            foreach (var patch in textureData.Patches)
            {
                if (!sprites.ContainsKey(patch.PatchName))
                {
                    sprites.Add(patch.PatchName, GetPictureSprite(wadStream, wadInfo.EntryDictionary[patch.PatchName]));
                }
            }

            return(sprites);
        }