Example #1
0
 public PentAction(PentActor aActing, PentGameState aState, int x, int y, int aRotateBlockIndex, int aRotateBlockDirection) : base(aActing)
 {
     this._incomingState = aState;
     this._x             = x;
     this._y             = y;
     this._rotBlock      = aRotateBlockIndex;
     this._rotBlockDir   = aRotateBlockDirection;
 }
Example #2
0
 public PentGameState(PentGameState aOtherGameState, PentActor aJustActed, AbstractActor[,] aGrid) : base(aOtherGameState.PlayerAName, aOtherGameState.PlayerBName, aJustActed, aGrid)
 {
 }