private bool m_FacingRight = true;                // For determining which way the player is currently facing.


        private void Awake()
        {
            m_GroundCheck = transform.Find("GroundCheck");
            m_Anim        = GetComponent <Animator>();
            m_Rigidbody2D = GetComponent <Rigidbody2D>();

            instance = this;
        }
Example #2
0
 private void Awake()
 {
     m_Character = GetComponent <PlatformerCharacter2DSpecific>();
     instance    = this;
 }