Example #1
0
    void Awake()
    {
        fisheye = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.Fisheye>();

        press = false;
        t     = 0.0f;
    }
Example #2
0
 private void Awake()
 {
     Bloom_   = FindObjectOfType <BloomOptimized>();
     Fish_eye = FindObjectOfType <Fisheye>();
     VACA     = FindObjectOfType <VignetteAndChromaticAberration>();
     //if(test)
     //    PlayerPrefs.SetInt("GalleryProgress", 0);
     //print(PlayerPrefs.GetInt("GalleryProgress"));
 }
Example #3
0
     // Use this for initialization
     void Start()
 {
             BlurOptimized       =         GetComponent <UnityStandardAssets.ImageEffects.BlurOptimized>();
             MotionBlur          =            GetComponent <UnityStandardAssets.ImageEffects.MotionBlur>();
             FishEye             =               GetComponent <UnityStandardAssets.ImageEffects.Fisheye>();
             NoiseAndScratches   =     GetComponent <UnityStandardAssets.ImageEffects.NoiseAndScratches>();
             flashLight          =            GameObject.Find("[FlashLight]");
             flashLightObject    =      GameObject.Find("Taschenlampe");
             breathe1AudioSource =   GameObject.Find("[Audio]/Breathe_Zone_1").GetComponent <AudioSource>();
             breathe2AudioSource =   GameObject.Find("[Audio]/Breathe_Zone_2").GetComponent <AudioSource>();
             breathe3AudioSource =   GameObject.Find("[Audio]/Breathe_Zone_3").GetComponent <AudioSource>();
             heart1AudioSource   =     GameObject.Find("[Audio]/Heart_beat_1").GetComponent <AudioSource>();
             heart2AudioSource   =     GameObject.Find("[Audio]/Heart_beat_2").GetComponent <AudioSource>();
     // All effects on
     AllEffectsOn();
         
 }