public void TurnRightCharacter()
 {
     UnityStandardAssets.Characters.ThirdPerson.ThirdPersonUserControl thirdPerson = gameObject.GetComponent <UnityStandardAssets.Characters.ThirdPerson.ThirdPersonUserControl>();
     if (thirdPerson != null)
     {
         Debug.Log("prawooo");
         thirdPerson.TurnRight();
     }
 }