void Update()
 {
     if (Input.GetKeyDown(KeyCode.T) && !PauseController.isGamePaused)
     {
         inputField.ActivateInputField();
         inputField.Select();
         isTyping = true;
         controller.SetPlayerLocked(true);
     }
 }
Example #2
0
 void Start()
 {
     controller.SetPlayerLocked(false);
     isGamePaused = false;
 }