Example #1
0
        /// <summary>
        /// Deletes the clone of the currently open project, if such exists.
        /// </summary>
        public static void DeleteClone()
        {
            /// Clone won't be able to delete itself.
            if (ProjectCloner.IsClone())
            {
                return;
            }

            string cloneProjectPath = ProjectCloner.GetCloneProjectPath();

            ///Extra precautions.
            if (cloneProjectPath == string.Empty)
            {
                return;
            }
            if (cloneProjectPath == ProjectCloner.GetOriginalProjectPath())
            {
                return;
            }
            if (!cloneProjectPath.EndsWith(ProjectCloner.CloneNameSuffix))
            {
                return;
            }

            //Check what OS is
            switch (Application.platform)
            {
            case (RuntimePlatform.WindowsEditor):
                string args = "/c " + @"rmdir /s/q " + string.Format("\"{0}\"", cloneProjectPath);
                StartHiddenConsoleProcess("cmd.exe", args);
                Debug.Log("Clone deleted");
                break;

            case (RuntimePlatform.OSXEditor):
                throw new System.NotImplementedException("No Mac function implement yet :(");
                break;

            case (RuntimePlatform.LinuxEditor):
                throw new System.NotImplementedException("No linux support yet :(");
                break;

            default:
                Debug.LogWarning("Not in a known editor. Where are you!?");
                break;
            }
        }
Example #2
0
        /// <summary>
        /// Deletes the clone of the currently open project, if such exists.
        /// </summary>
        public static void DeleteClone()
        {
            /// Clone won't be able to delete itself.
            if (ProjectCloner.IsClone())
            {
                return;
            }

            string cloneProjectPath = ProjectCloner.GetCloneProjectPath();

            ///Extra precautions.
            if (cloneProjectPath == string.Empty)
            {
                return;
            }
            if (cloneProjectPath == ProjectCloner.GetOriginalProjectPath())
            {
                return;
            }
            if (cloneProjectPath.EndsWith(ProjectCloner.CloneNameSuffix))
            {
                return;
            }

            /// Delete the clone project folder.
            throw new System.NotImplementedException();
            // TODO: implement proper project deletion;
            //       appears that using FileUtil.DeleteFileOrDirectory(...) on symlinks affects the contents of linked folders
            //       (because this script self-deleted itself and half of the Assets folder when I tested it :D)
            //       there must be another, safe method to delete the clone folder and symlinks without touching the original
            {
                /*
                 * EditorUtility.DisplayProgressBar("Deleting clone...", "Deleting '" + ProjectCloner.GetCloneProjectPath() + "'", 0f);
                 * try
                 * {
                 *   FileUtil.DeleteFileOrDirectory(cloneProjectPath);
                 * }
                 * catch (IOException)
                 * {
                 *   EditorUtility.DisplayDialog("Could not delete clone", "'" + ProjectCloner.GetCurrentProject().name + "_clone' may be currently open in another unity Editor. Please close it and try again.", "OK");
                 * }
                 * EditorUtility.ClearProgressBar();
                 */
            }
        }