Example #1
0
        private static object ProcessAction(string[] args)
        {
            if (args.Length > 0)
            {
                var action     = args[0].ToLower();
                var actionArgs = args.Skip(1);
                if (action == "copy")
                {
                    return(Parser.Default.ParseArguments <Flags>(actionArgs)
                           .WithNotParsed(flags => Flags.Usage())
                           .WithParsed(flags => Copy.Execute(flags)));
                }
                else if (action == "compile")
                {
                    return(Parser.Default.ParseArguments <Flags>(actionArgs)
                           .WithNotParsed(flags => Flags.Usage())
                           .WithParsed(flags => new Compile(flags).Execute()));
                }
                else if (action == "fixup")
                {
                    return(Parser.Default.ParseArguments <BaseFlags>(actionArgs)
                           .WithNotParsed(flags => BaseFlags.Usage())
                           .WithParsed(flags => Fixup.Execute(flags)));
                }
                else if (action == "all")
                {
                    return(Parser.Default.ParseArguments <Flags>(actionArgs)
                           .WithNotParsed(flags => Flags.Usage())
                           .WithParsed(flags => All(flags)));
                }
            }

            Console.WriteLine("Usage: UnityPrecompiler.exe [all|copy|compile|fixup] -?");
            return(null);
        }
Example #2
0
        static void All(Flags flags)
        {
            var compile = new Compile(flags);

            var a = Task.Run(() => compile.CompileProjects());
            var b = Task.Run(() => Copy.Execute(flags));

            a.Wait();
            b.Wait();

            compile.ProcessAssemblies();
            Fixup.Execute(flags);

            Console.WriteLine();
            Console.WriteLine("Done!");
        }