Example #1
0
        private void StartTimer()
        {
            ServerCommands commandsForThread   = new ServerCommands(this);
            long           elapsedMilliseconds = 0;

            while (serverWorks)
            {
                if (CheckMinConnected() && !startTimerCheck)
                {
                    startTimerCheck     = true;
                    elapsedMilliseconds = 0;
                }
                else if (startTimerCheck)
                {
                    int time = (minutesAfterStart * 60) - (int)(elapsedMilliseconds / 1000);
                    if (time > -1)
                    {
                        Console.WriteLine(time);
                        commandsForThread.AddData(time);
                        byte[] send_buffer = commandsForThread.CommandPacket(ServerCommands.ServerCommand.Timer);
                        BroadcastMutipleMessageAll(send_buffer, 1);
                    }
                    elapsedMilliseconds += 50;
                    Thread.Sleep(50);
                }
                if (!CheckMinConnected() && startTimerCheck)
                {
                    elapsedMilliseconds = 0;
                    startTimerCheck     = false;
                }
            }
        }
Example #2
0
        public void Run(int maxPlayerCount, int minPlayerCount, int spawnPosCount, int minutesAfterStart, double resetTimeDisconecctedList, int port)
        {
            var externalip = new WebClient().DownloadString("https://ipv4.icanhazip.com/").TrimEnd();

            Console.WriteLine("ip address: " + externalip + ":" + port.ToString());
            this.minutesAfterStart = minutesAfterStart;
            this.spawnPosCount     = spawnPosCount;
            serverWorks            = true;
            MaxPlayers             = maxPlayerCount;
            minPlayersToStart      = minPlayerCount;
            Port                        = port;
            listener                    = new UdpClient(port);
            playerArray                 = new Player[maxPlayerCount];
            connectedIP                 = new List <string>();
            disconnectedIP              = new List <string>();
            commands                    = new ServerCommands(this);
            time                        = DateTime.Now;
            disconnectedListResetTime   = resetTimeDisconecctedList;
            otherConnectionCount        = new List <string>();
            disconnectedFromOthersCount = new List <string>();
            startTimer                  = new Stopwatch();
            UserSetup();
            attackHandler = new Attack(this, playerArray);
            sendLock      = new object();

            threadStartTimer = new Thread(() => StartTimer());
            threadStartTimer.Start();

            MessageHandler(); // this always should be last



            //listener.Close();
        }
Example #3
0
        public void ConectToServer(IPEndPoint endPoint, UdpClient listener, ServerCommands commands)
        {
            health = 100;
            if (this.connected != 1)
            {
                this.endPoint = new IPEndPoint(endPoint.Address, endPoint.Port);
                Server.UserConnects();

                spawnPosition = server.GenerateRandomPos();

                Console.WriteLine("connected to server: " + this.endPoint.ToString());

                commands.AddData((uint)this.id);
                commands.AddSecData((uint)spawnPosition);
                byte[] send_buffer = commands.CommandPacket(ServerCommands.ServerCommand.Connected);

                this.connected = 1;
                Server.AddIPToList(this.endPoint.ToString());

                listener.Send(send_buffer, send_buffer.Length, endPoint);

                server.ResetReceivedConnectionOtherList();
                server.AddOtherReceivedAddress(endPoint.ToString());

                Player[] players = Server.GetConnected();
                commands.AddData(players);
                commands.AddSecData((uint)this.id);
                commands.AddThirdData(false);
                send_buffer = commands.CommandPacket(ServerCommands.ServerCommand.ConnectOther);
                listener.Send(send_buffer, send_buffer.Length, endPoint);



                players = new Player[] { this };
                int index = 0;
                commands.AddData(players);
                commands.AddSecData((uint)this.id);
                commands.AddThirdData(true);
                send_buffer = commands.CommandPacket(ServerCommands.ServerCommand.ConnectOther);
                Thread threadOther = new Thread(() => server.MessagesForOtherReacivingConnection(send_buffer));
                threadOther.Start();

                send_buffer = commands.CommandPacket(ServerCommands.ServerCommand.Start);

                Thread serverStatus = new Thread(() => Server.BroadcastMultipleMessageToReceiver(send_buffer, 200, id - 1));
                serverStatus.Start();

                Thread serverStatusForOthers = new Thread(() => Server.BroadcastMutipleMessageAll(send_buffer, 20));
                serverStatusForOthers.Start();
            }
            else
            {
                if (endPoint.ToString() == this.endPoint.ToString())
                {
                    commands.AddData((uint)this.id);
                    commands.AddSecData((uint)spawnPosition);
                    byte[] send_buffer = commands.CommandPacket(ServerCommands.ServerCommand.Connected);
                    listener.Send(send_buffer, send_buffer.Length, endPoint);

                    Player[] players = Server.GetConnected();
                    commands.AddData(players);
                    commands.AddSecData((uint)this.id);
                    commands.AddThirdData(false);
                    send_buffer = commands.CommandPacket(ServerCommands.ServerCommand.ConnectOther);
                    listener.Send(send_buffer, send_buffer.Length, endPoint);

                    send_buffer = commands.CommandPacket(ServerCommands.ServerCommand.Start);
                    Thread serverStatus = new Thread(() => Server.BroadcastMultipleMessageToReceiver(send_buffer, 200, id - 1));
                    serverStatus.Start();
                }
            }
        }