Example #1
0
        //If a Client is connected to the Server, it gets a callback
        //This is an endless method until the client disconnects
        private void OnReceiveData(IAsyncResult result)
        {
            try
            {
                int length = stream.EndRead(result);


                if (length <= 0)
                {
                    CloseConnection(socket);
                    return;
                }

                byte[] newBytes = new byte[length];
                Array.Copy(recBuffer, newBytes, length);

                ServerHandleData.HandleData(connectionID, newBytes);

                stream.BeginRead(recBuffer, 0, socket.ReceiveBufferSize, OnReceiveData, null);
            }
            catch (ObjectDisposedException clientHasDisconnected)
            {
                stream.Close();
                socket.Close();
                ClientManager.client.Remove(connectionID);
                return;
            }
            catch (Exception unknownDisconnect)
            {
                Console.WriteLine(unknownDisconnect);
                ClientManager.client.Remove(connectionID);
                CloseConnection(socket);
                return;
            }
        }
Example #2
0
 //Adds all available Packets of the Client and starts accepting Clients
 public static void InititalizeNetwork()
 {
     Console.WriteLine("Initializing Packets ...");
     ServerHandleData.InitializePackets();
     serverSocket.Start();
     serverSocket.BeginAcceptTcpClient(new AsyncCallback(OnClientConnect), null);
 }