/// <summary>
        /// 创建 Web 请求失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的 Web 请求失败事件。</returns>
        public static WebRequestFailureEventArgs Create(GameFramework.WebRequest.WebRequestFailureEventArgs e)
        {
            WWWFormInfo wwwFormInfo = (WWWFormInfo)e.UserData;
            WebRequestFailureEventArgs webRequestFailureEventArgs = ReferencePool.Acquire <WebRequestFailureEventArgs>();

            webRequestFailureEventArgs.SerialId      = e.SerialId;
            webRequestFailureEventArgs.WebRequestUri = e.WebRequestUri;
            webRequestFailureEventArgs.ErrorMessage  = e.ErrorMessage;
            webRequestFailureEventArgs.UserData      = wwwFormInfo.UserData;
            ReferencePool.Release(wwwFormInfo);
            return(webRequestFailureEventArgs);
        }
 static int Clear(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityGameFramework.Runtime.WebRequestFailureEventArgs obj = (UnityGameFramework.Runtime.WebRequestFailureEventArgs)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.WebRequestFailureEventArgs));
         obj.Clear();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int Fill(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityGameFramework.Runtime.WebRequestFailureEventArgs obj  = (UnityGameFramework.Runtime.WebRequestFailureEventArgs)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.WebRequestFailureEventArgs));
         GameFramework.WebRequest.WebRequestFailureEventArgs   arg0 = (GameFramework.WebRequest.WebRequestFailureEventArgs)ToLua.CheckObject(L, 2, typeof(GameFramework.WebRequest.WebRequestFailureEventArgs));
         UnityGameFramework.Runtime.WebRequestFailureEventArgs o    = obj.Fill(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_Id(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.WebRequestFailureEventArgs obj = (UnityGameFramework.Runtime.WebRequestFailureEventArgs)o;
            int ret = obj.Id;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Id on a nil value" : e.Message));
        }
    }
    static int get_UserData(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.WebRequestFailureEventArgs obj = (UnityGameFramework.Runtime.WebRequestFailureEventArgs)o;
            object ret = obj.UserData;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index UserData on a nil value" : e.Message));
        }
    }
    static int _CreateUnityGameFramework_Runtime_WebRequestFailureEventArgs(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                UnityGameFramework.Runtime.WebRequestFailureEventArgs obj = new UnityGameFramework.Runtime.WebRequestFailureEventArgs();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityGameFramework.Runtime.WebRequestFailureEventArgs.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Example #7
0
 private void OnWebRequestFailure(object sender, GameFramework.WebRequest.WebRequestFailureEventArgs e)
 {
     Log.Warning("Web request failure, web request serial id '{0}', web request uri '{1}', error message '{2}'.", e.SerialId.ToString(), e.WebRequestUri, e.ErrorMessage);
     m_EventComponent.Fire(this, WebRequestFailureEventArgs.Create(e));
 }