private void OnLoadDictionaryUpdate(object sender, GameFramework.Localization.LoadDictionaryUpdateEventArgs e)
 {
     m_EventComponent.Fire(this, LoadDictionaryUpdateEventArgs.Create(e));
 }
 private void OnReadDataUpdate(object sender, ReadDataUpdateEventArgs e)
 {
     m_EventComponent.Fire(this, LoadDictionaryUpdateEventArgs.Create(e));
 }