static void ExportScene() { var scene = SceneManager.GetActiveScene(); var gameObjects = scene.GetRootGameObjects(); var transforms = Array.ConvertAll(gameObjects, gameObject => gameObject.transform); var exportOptions = new ExportOptions { TexturePathRetriever = RetrieveTexturePath }; var exporter = new GLTFSceneExporter(transforms, exportOptions); var path = EditorUtility.SaveFolderPanel("glTF Export Path", "", ""); if (path != "") { GLTFSceneExporter.SaveFolderPath = path; exporter.SaveGLTFandBin(path, scene.name); } }
static void ExportGLBSelected() { if (!TryGetExportNameAndRootTransformsFromSelection(out var name, out var rootTransforms)) { Debug.LogError("Can't export: selection is empty"); return; } var exportOptions = new ExportOptions { TexturePathRetriever = RetrieveTexturePath }; var exporter = new GLTFSceneExporter(rootTransforms, exportOptions); var path = EditorUtility.SaveFolderPanel("glTF Export Path", GLTFSceneExporter.SaveFolderPath, ""); if (!string.IsNullOrEmpty(path)) { GLTFSceneExporter.SaveFolderPath = path; exporter.SaveGLB(path, name); } }