Example #1
0
 public void UF_Play()
 {
     isPlaying     = true;
     m_LifeTickBuf = 0;
     this.gameObject.SetActive(true);
     UF_SetParticlesState(1);
     EffectControl.UF_Play(m_Effects);
     EffectControl.UF_ResetTailRender(this.gameObject);
 }
Example #2
0
 public void UF_Play()
 {
     m_IsPlay = true;
     EffectControl.UF_Play(m_Effects);
 }