public static ItemTexture ItemTexture(string name, float width, float height, bool useBox)
        {
            ItemTexture result;

            using (new ScopeProfile("UICreateControl - ItemTexture"))
            {
                GameObject  gameObject  = new GameObject(name);
                ItemTexture itemTexture = gameObject.AddComponent <ItemTexture>();
                itemTexture.autoResize       = false;
                itemTexture.gameObject.layer = GUICamera.UILayer;
                itemTexture.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
                itemTexture.width  = width;
                itemTexture.height = height;
                itemTexture.Start();
                itemTexture.UsedCollider(useBox);
                result = itemTexture;
            }
            return(result);
        }
        public UIListItemContainer CreateContainer(ListItem item)
        {
            GameObject          gameObject          = new GameObject("ListItem");
            UIListItemContainer uIListItemContainer = gameObject.AddComponent <UIListItemContainer>();

            uIListItemContainer.Data               = item.Key;
            uIListItemContainer.isDraggable        = true;
            uIListItemContainer.AutoFindOuterEdges = false;
            string   backButtonName = UIScrollList.backButtonName;
            UIButton uIButton;

            if (this.orientation == UIScrollList.ORIENTATION.VERTICAL)
            {
                if (string.Empty != this.selectStyle)
                {
                    uIButton = UICreateControl.Button(backButtonName, this.selectStyle, this.viewableArea.x, this.lineHeight);
                }
                else
                {
                    uIButton = UICreateControl.Button(backButtonName, "Com_B_ListBtnH", this.viewableArea.x, this.lineHeight);
                }
            }
            else if (this.orientation == UIScrollList.ORIENTATION.HORIZONTAL)
            {
                if (string.Empty != this.selectStyle)
                {
                    uIButton = UICreateControl.Button(backButtonName, this.selectStyle, this.lineHeight, this.viewableArea.y);
                }
                else
                {
                    uIButton = UICreateControl.Button(backButtonName, "Com_B_ListBtnH", this.lineHeight, this.viewableArea.y);
                }
            }
            else if (string.Empty != this.selectStyle)
            {
                uIButton = UICreateControl.Button(backButtonName, this.selectStyle, this.viewableArea.x, this.lineHeight);
            }
            else
            {
                uIButton = UICreateControl.Button(backButtonName, "Com_B_ListBtnH", this.viewableArea.x, this.lineHeight);
            }
            uIButton.EffectAni       = false;
            uIButton.IsListButton    = true;
            uIButton.allwaysPlayAnim = true;
            uIListItemContainer.MakeChild(uIButton.gameObject);
            uIButton.gameObject.transform.localPosition = Vector3.zero;
            float num  = this._offsetX;
            float num2 = 0f;

            for (int i = 0; i < this.currentColumnNum; i++)
            {
                string name = this.columnTitle;
                num2 -= 0.2f;
                if (item.GetType(i) == ListItem.TYPE.IMAGE)
                {
                    GameObject  gameObject2 = new GameObject(name);
                    DrawTexture drawTexture = gameObject2.AddComponent <DrawTexture>();
                    drawTexture.gameObject.layer = GUICamera.UILayer;
                    drawTexture.Data             = item.ColumnKey[i];
                    if (this.useColumnRect)
                    {
                        if (item.ColumnKey[i] is float)
                        {
                            drawTexture.width  = (float)item.ColumnKey[i];
                            drawTexture.height = this.columnRect[i].height;
                        }
                        else
                        {
                            drawTexture.width  = this.columnRect[i].width;
                            drawTexture.height = this.columnRect[i].height;
                        }
                    }
                    else
                    {
                        drawTexture.width  = (float)this.columnWidth[i];
                        drawTexture.height = this.lineHeight;
                    }
                    ITEM iTEM = item.ColumnKey[i] as ITEM;
                    if (iTEM != null)
                    {
                        if (iTEM.m_nItemUnique == 70000)
                        {
                            NrTSingleton <FormsManager> .Instance.AttachEffectKey("FX_UI_HEARTS_STONE", drawTexture, new Vector2(drawTexture.width, drawTexture.height));
                        }
                        int num3 = iTEM.m_nOption[2];
                        if (string.Compare(MsgHandler.HandleReturn <string>("RankStateString", new object[]
                        {
                            num3
                        }), "best") == 0)
                        {
                            NrTSingleton <FormsManager> .Instance.AttachEffectKey("FX_WEAPON_GOOD", drawTexture, new Vector2(drawTexture.width, drawTexture.height));
                        }
                    }
                    if (item.ColumnKey[i] is ITEM)
                    {
                        drawTexture.c_cItemTooltip = (ITEM)item.ColumnKey[i];
                    }
                    else if (item.ColumnKey[i] is int)
                    {
                        drawTexture.nItemUniqueTooltip = (int)item.ColumnKey[i];
                    }
                    else if (item.ColumnKey[i] is string)
                    {
                        drawTexture.ToolTip = (string)item.ColumnKey[i];
                    }
                    if (item.ColumnKey2[i] is ITEM)
                    {
                        drawTexture.c_cItemSecondTooltip = (ITEM)item.ColumnKey2[i];
                    }
                    drawTexture.autoResize = false;
                    drawTexture.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
                    UIBaseInfoLoader columnImageInfo = item.GetColumnImageInfo(i);
                    if (columnImageInfo != null && string.Empty != columnImageInfo.Material)
                    {
                        drawTexture.BaseInfoLoderImage = columnImageInfo;
                    }
                    else
                    {
                        drawTexture.SetTextureKey(item.GetColumnImageStr(i));
                    }
                    float num4 = item.Get_Alpha(i);
                    if (num4 > 0f)
                    {
                        drawTexture.SetAlpha(num4);
                    }
                    uIListItemContainer.MakeChild(drawTexture.gameObject);
                    if (this.useColumnRect)
                    {
                        drawTexture.Setup(drawTexture.width, drawTexture.height);
                        drawTexture.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2);
                        BoxCollider component = drawTexture.gameObject.GetComponent <BoxCollider>();
                        if (null != component)
                        {
                            component.size   = new Vector3(this.columnRect[i].width, this.columnRect[i].height, 0f);
                            component.center = new Vector3(this.columnRect[i].x / 2f, -this.columnRect[i].y / 2f, 0f);
                        }
                    }
                    else
                    {
                        drawTexture.Setup((float)this.columnWidth[i], this.lineHeight);
                        drawTexture.gameObject.transform.localPosition = new Vector3(num, 0f, -0.02f);
                        num += (float)this.columnWidth[i];
                        BoxCollider component2 = drawTexture.gameObject.GetComponent <BoxCollider>();
                        if (null != component2)
                        {
                            component2.size   = new Vector3((float)this.columnWidth[i], this.lineHeight, 0f);
                            component2.center = new Vector3((float)(this.columnWidth[i] / 2), -this.lineHeight / 2f, num2);
                        }
                    }
                    drawTexture.AddValueChangedDelegate(item.GetColumnDelegate(i));
                }
                else if (item.GetType(i) == ListItem.TYPE.TEXT)
                {
                    GameObject gameObject3 = new GameObject(name);
                    Label      label       = gameObject3.AddComponent <Label>();
                    label.customCollider   = true;
                    label.gameObject.layer = GUICamera.UILayer;
                    label.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
                    label.Data = item.ColumnKey[i];
                    float x;
                    float y;
                    if (this.useColumnRect)
                    {
                        label.width  = this.columnRect[i].width;
                        label.height = this.columnRect[i].height;
                        x            = this.columnRect[i].x;
                        y            = -1f * this.columnRect[i].y;
                    }
                    else
                    {
                        x            = num;
                        y            = 0f;
                        label.width  = (float)this.columnWidth[i];
                        label.height = this.lineHeight;
                        num         += (float)this.columnWidth[i];
                    }
                    label.CreateSpriteText();
                    label.MaxWidth = label.width;
                    if (this.bUseMultiLine[i])
                    {
                        label.MultiLine = true;
                    }
                    else
                    {
                        label.MultiLine = false;
                        if (this.bUseSpotLabel)
                        {
                            label.SPOT = true;
                        }
                        else
                        {
                            label.SPOT = this.columSpot[i];
                        }
                    }
                    label.Text = item.GetColumnStr(i);
                    label.SetFontEffect(this.FontEffect);
                    label.BackGroundHide(true);
                    if (this.m_faFontSize[i] > 0f)
                    {
                        label.SetCharacterSize(this.m_faFontSize[i]);
                    }
                    if (label.spriteText)
                    {
                        if (this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Upper_Left || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Middle_Left || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Lower_Left)
                        {
                            label.SetAnchor(this.columnTextAnchor[i]);
                            label.SetAlignment(SpriteText.Alignment_Type.Left);
                        }
                        else if (this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Upper_Center || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Middle_Center || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Lower_Center)
                        {
                            label.SetAnchor(this.columnTextAnchor[i]);
                            label.SetAlignment(SpriteText.Alignment_Type.Center);
                        }
                        else if (this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Upper_Right || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Middle_Right || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Lower_Right)
                        {
                            label.SetAnchor(this.columnTextAnchor[i]);
                            label.SetAlignment(SpriteText.Alignment_Type.Right);
                        }
                    }
                    uIListItemContainer.MakeChild(label.gameObject);
                    label.gameObject.transform.localPosition = new Vector3(x, y, num2);
                }
                else if (item.GetType(i) == ListItem.TYPE.BUTTON)
                {
                    UIBaseInfoLoader uIBaseInfoLoader = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(item.GetColumnImageStr(i));

                    if (uIBaseInfoLoader != null)
                    {
                        GameObject gameObject4 = new GameObject(name);
                        UIButton   uIButton2   = gameObject4.AddComponent <UIButton>();
                        uIButton2.CreateSpriteText();
                        uIButton2.gameObject.layer = GUICamera.UILayer;
                        uIButton2.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
                        uIButton2.SetAnchor(SpriteText.Anchor_Pos.Middle_Center);
                        uIButton2.SetAlignment(SpriteText.Alignment_Type.Center);
                        uIButton2.AddValueChangedDelegate(item.GetColumnDelegate(i));
                        uIButton2.width  = this.columnRect[i].width;
                        uIButton2.height = this.columnRect[i].height;
                        uIButton2.Data   = item.ColumnKey[i];
                        uIButton2.SetSpriteTile(uIBaseInfoLoader.Tile, uIBaseInfoLoader.UVs.width / (float)uIBaseInfoLoader.ButtonCount, uIBaseInfoLoader.UVs.height);
                        Material material = CResources.Load(uIBaseInfoLoader.Material) as Material;
                        uIButton2.Setup(this.columnRect[i].width, this.columnRect[i].height, material);
                        float pixelToUVsWidth = UIBaseFileManager.GetPixelToUVsWidth(material, uIBaseInfoLoader.UVs.width / (float)uIBaseInfoLoader.ButtonCount);
                        Rect  rect            = new Rect(UIBaseFileManager.GetPixelToUVsWidth(material, uIBaseInfoLoader.UVs.x) - pixelToUVsWidth, 1f - UIBaseFileManager.GetPixelToUVsHeight(material, uIBaseInfoLoader.UVs.y + uIBaseInfoLoader.UVs.height), pixelToUVsWidth, UIBaseFileManager.GetPixelToUVsHeight(material, uIBaseInfoLoader.UVs.height));
                        Rect  uvs             = new Rect(rect);
                        uvs.x += pixelToUVsWidth;
                        if (TsPlatform.IsMobile)
                        {
                            if (uIBaseInfoLoader.ButtonCount == 4)
                            {
                                for (int j = 0; j < 4; j++)
                                {
                                    uIButton2.States[j].spriteFrames    = new CSpriteFrame[1];
                                    uIButton2.States[j].spriteFrames[0] = new CSpriteFrame();
                                    rect.x += pixelToUVsWidth;
                                    uIButton2.States[j].spriteFrames[0].uvs = rect;
                                    uIButton2.animations[j].SetAnim(uIButton2.States[j], j);
                                }
                            }
                            else if (uIBaseInfoLoader.ButtonCount == 3)
                            {
                                rect.x += pixelToUVsWidth;
                                uIButton2.States[0].spriteFrames        = new CSpriteFrame[1];
                                uIButton2.States[0].spriteFrames[0]     = new CSpriteFrame();
                                uIButton2.States[0].spriteFrames[0].uvs = uvs;
                                uIButton2.animations[0] = new UVAnimation();
                                uIButton2.animations[0].SetAnim(uIButton2.States[0], 0);
                                uIButton2.States[1].spriteFrames        = new CSpriteFrame[1];
                                uIButton2.States[1].spriteFrames[0]     = new CSpriteFrame();
                                uIButton2.States[1].spriteFrames[0].uvs = uvs;
                                uIButton2.animations[1].SetAnim(uIButton2.States[1], 1);
                                rect.x += pixelToUVsWidth;
                                uIButton2.States[2].spriteFrames        = new CSpriteFrame[1];
                                uIButton2.States[2].spriteFrames[0]     = new CSpriteFrame();
                                uIButton2.States[2].spriteFrames[0].uvs = rect;
                                uIButton2.animations[2].SetAnim(uIButton2.States[2], 2);
                                rect.x += pixelToUVsWidth;
                                uIButton2.States[3].spriteFrames        = new CSpriteFrame[1];
                                uIButton2.States[3].spriteFrames[0]     = new CSpriteFrame();
                                uIButton2.States[3].spriteFrames[0].uvs = rect;
                                uIButton2.animations[3].SetAnim(uIButton2.States[3], 3);
                            }
                            else if (uIBaseInfoLoader.ButtonCount == 2)
                            {
                                rect.x += pixelToUVsWidth;
                                uIButton2.States[0].spriteFrames        = new CSpriteFrame[1];
                                uIButton2.States[0].spriteFrames[0]     = new CSpriteFrame();
                                uIButton2.States[0].spriteFrames[0].uvs = uvs;
                                uIButton2.animations[0].SetAnim(uIButton2.States[0], 0);
                                rect.x += pixelToUVsWidth;
                                uIButton2.States[1].spriteFrames        = new CSpriteFrame[1];
                                uIButton2.States[1].spriteFrames[0]     = new CSpriteFrame();
                                uIButton2.States[1].spriteFrames[0].uvs = uvs;
                                uIButton2.animations[1].SetAnim(uIButton2.States[1], 1);
                                uIButton2.States[2].spriteFrames        = new CSpriteFrame[1];
                                uIButton2.States[2].spriteFrames[0]     = new CSpriteFrame();
                                uIButton2.States[2].spriteFrames[0].uvs = rect;
                                uIButton2.animations[2].SetAnim(uIButton2.States[2], 2);
                                uIButton2.States[3].spriteFrames        = new CSpriteFrame[1];
                                uIButton2.States[3].spriteFrames[0]     = new CSpriteFrame();
                                uIButton2.States[3].spriteFrames[0].uvs = uvs;
                                uIButton2.animations[3].SetAnim(uIButton2.States[3], 3);
                            }
                            else
                            {
                                for (int k = 0; k < 4; k++)
                                {
                                    uIButton2.States[k].spriteFrames    = new CSpriteFrame[1];
                                    uIButton2.States[k].spriteFrames[0] = new CSpriteFrame();
                                    rect.x += pixelToUVsWidth;
                                    if ((int)uIBaseInfoLoader.ButtonCount <= k)
                                    {
                                        uIButton2.States[k].spriteFrames[0].uvs = uvs;
                                    }
                                    else
                                    {
                                        uIButton2.States[k].spriteFrames[0].uvs = rect;
                                    }
                                    uIButton2.animations[k].SetAnim(uIButton2.States[k], k);
                                }
                            }
                        }
                        else
                        {
                            for (int l = 0; l < 4; l++)
                            {
                                uIButton2.States[l].spriteFrames    = new CSpriteFrame[1];
                                uIButton2.States[l].spriteFrames[0] = new CSpriteFrame();
                                rect.x += pixelToUVsWidth;
                                if ((int)uIBaseInfoLoader.ButtonCount <= l)
                                {
                                    uIButton2.States[l].spriteFrames[0].uvs = uvs;
                                }
                                else
                                {
                                    uIButton2.States[l].spriteFrames[0].uvs = rect;
                                }
                                uIButton2.animations[l].SetAnim(uIButton2.States[l], l);
                            }
                        }
                        uIButton2.autoResize = false;
                        if (string.Empty != item.GetColumnStr(i))
                        {
                            uIButton2.Text = item.GetColumnStr(i);
                            if (this.m_faFontSize[i] > 0f)
                            {
                                uIButton2.SetCharacterSize(this.m_faFontSize[i]);
                            }
                        }
                        else
                        {
                            uIButton2.DeleteSpriteText();
                        }
                        uIButton2.PlayAnim(0, 0);
                        if (item.ColumnKey[i] is bool && !(bool)item.ColumnKey[i])
                        {
                            uIButton2.controlIsEnabled = false;
                        }
                        uIListItemContainer.MakeChild(uIButton2.gameObject);
                        uIButton2.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2);
                    }
                }
                else if (item.GetType(i) == ListItem.TYPE.ITEM)
                {
                    GameObject  gameObject5 = new GameObject(name);
                    ItemTexture itemTexture = gameObject5.AddComponent <ItemTexture>();
                    itemTexture.Layer = GUICamera.UILayer;
                    ITEM iTEM2 = item.ColumnKey[i] as ITEM;
                    if (this.useColumnRect)
                    {
                        itemTexture.width  = this.columnRect[i].width;
                        itemTexture.height = this.columnRect[i].height;
                    }
                    else
                    {
                        itemTexture.width  = (float)this.columnWidth[i];
                        itemTexture.height = this.lineHeight;
                    }
                    if (iTEM2.m_nItemUnique == 70000)
                    {
                        this.SetSlotEffect("FX_UI_HEARTS_STONE", itemTexture, new Vector2(itemTexture.width, itemTexture.height));
                    }
                    int num5 = iTEM2.m_nOption[2];
                    if (string.Compare(MsgHandler.HandleReturn <string>("RankStateString", new object[]
                    {
                        num5
                    }), "best") == 0)
                    {
                        this.SetSlotEffect("FX_WEAPON_GOOD", itemTexture, new Vector2(itemTexture.width, itemTexture.height));
                        if (item.GetGameObjectDelegate() != null)
                        {
                            itemTexture.AddGameObjectDelegate(item.GetGameObjectDelegate());
                        }
                    }
                    itemTexture.autoResize = false;
                    itemTexture.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
                    float num6 = item.Get_Alpha(i);
                    if (num6 > 0f)
                    {
                        itemTexture.SetAlpha(num6);
                    }
                    uIListItemContainer.MakeChild(itemTexture.gameObject);
                    if (this.useColumnRect)
                    {
                        itemTexture.Setup(this.columnRect[i].width, this.columnRect[i].height);
                        itemTexture.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2);
                        BoxCollider boxCollider = (BoxCollider)itemTexture.gameObject.AddComponent(typeof(BoxCollider));
                        if (boxCollider != null)
                        {
                            boxCollider.size   = new Vector3(this.columnRect[i].width, this.columnRect[i].height, 0f);
                            boxCollider.center = new Vector3(this.columnRect[i].x / 2f, -this.columnRect[i].y / 2f, 0f);
                        }
                    }
                    else
                    {
                        itemTexture.Setup((float)this.columnWidth[i], this.lineHeight);
                        itemTexture.gameObject.transform.localPosition = new Vector3(num, 0f, -0.02f);
                        num += (float)this.columnWidth[i];
                        BoxCollider boxCollider2 = (BoxCollider)itemTexture.gameObject.AddComponent(typeof(BoxCollider));
                        boxCollider2.size   = new Vector3((float)this.columnWidth[i], this.lineHeight, 0f);
                        boxCollider2.center = new Vector3((float)(this.columnWidth[i] / 2), -this.lineHeight / 2f, num2);
                    }
                    itemTexture.Start();
                    itemTexture.SetItemTexture(item.ColumnKey[i] as ITEM, false, true, 1f);
                    if (item.p_bIsTooltip[i] && item.ColumnKey[i] is ITEM)
                    {
                        itemTexture.c_cItemTooltip = (ITEM)item.ColumnKey[i];
                    }
                    if (item.p_bIsSecondTooltip[i] && item.ColumnKey2[i] is ITEM)
                    {
                        itemTexture.c_cItemSecondTooltip = (ITEM)item.ColumnKey2[i];
                    }
                    itemTexture.AddValueChangedDelegate(item.GetColumnDelegate(i));
                }
                else if (item.GetType(i) == ListItem.TYPE.SOLDIER)
                {
                    GameObject  gameObject6  = new GameObject(name);
                    ItemTexture itemTexture2 = gameObject6.AddComponent <ItemTexture>();
                    itemTexture2.Layer = GUICamera.UILayer;
                    if (this.useColumnRect)
                    {
                        itemTexture2.width  = this.columnRect[i].width;
                        itemTexture2.height = this.columnRect[i].height;
                    }
                    else
                    {
                        itemTexture2.width  = (float)this.columnWidth[i];
                        itemTexture2.height = this.lineHeight;
                    }
                    itemTexture2.autoResize = false;
                    itemTexture2.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
                    float num7 = item.Get_Alpha(i);
                    if (num7 > 0f)
                    {
                        itemTexture2.SetAlpha(num7);
                    }
                    uIListItemContainer.MakeChild(itemTexture2.gameObject);
                    if (this.useColumnRect)
                    {
                        itemTexture2.Setup(this.columnRect[i].width, this.columnRect[i].height);
                        itemTexture2.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2);
                        BoxCollider boxCollider3 = (BoxCollider)itemTexture2.gameObject.AddComponent(typeof(BoxCollider));
                        boxCollider3.size   = new Vector3(this.columnRect[i].width, this.columnRect[i].height, 0f);
                        boxCollider3.center = new Vector3(this.columnRect[i].x / 2f, -this.columnRect[i].y / 2f, 0f);
                    }
                    else
                    {
                        itemTexture2.Setup((float)this.columnWidth[i], this.lineHeight);
                        itemTexture2.gameObject.transform.localPosition = new Vector3(num, 0f, -0.02f);
                        num += (float)this.columnWidth[i];
                        BoxCollider boxCollider4 = (BoxCollider)itemTexture2.gameObject.AddComponent(typeof(BoxCollider));
                        boxCollider4.size   = new Vector3((float)this.columnWidth[i], this.lineHeight, 0f);
                        boxCollider4.center = new Vector3((float)(this.columnWidth[i] / 2), -this.lineHeight / 2f, num2);
                    }
                    itemTexture2.Start();
                    if (item.ColumnKey[i] is int)
                    {
                        int charkind = (int)item.ColumnKey[i];
                        itemTexture2.SetSolImageTexure(eCharImageType.SMALL, charkind, -1);
                    }
                    else if (item.ColumnKey[i] is NkListSolInfo)
                    {
                        NkListSolInfo solInfo = item.ColumnKey[i] as NkListSolInfo;
                        itemTexture2.SetSolImageTexure(eCharImageType.SMALL, solInfo);
                    }
                }
                else if (item.GetType(i) == ListItem.TYPE.PROGRESSBAR)
                {
                    GameObject    gameObject7   = new GameObject(name);
                    UIProgressBar uIProgressBar = gameObject7.AddComponent <UIProgressBar>();
                    uIProgressBar.gameObject.layer = GUICamera.UILayer;
                    uIProgressBar.width            = this.columnRect[i].width;
                    uIProgressBar.height           = this.columnRect[i].height;
                    UIBaseInfoLoader uIBaseInfoLoader2 = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(item.GetColumnImageStr(i));

                    uIProgressBar.SetSpriteTile(uIBaseInfoLoader2.Tile, uIBaseInfoLoader2.UVs.width / (float)uIBaseInfoLoader2.ButtonCount, uIBaseInfoLoader2.UVs.height);
                    Material material2 = CResources.Load(uIBaseInfoLoader2.Material) as Material;
                    uIProgressBar.Setup(this.columnRect[i].width, this.columnRect[i].height, material2);
                    Rect uvs2 = new Rect(UIBaseFileManager.GetPixelToUVsWidth(material2, uIBaseInfoLoader2.UVs.x), 1f - UIBaseFileManager.GetPixelToUVsHeight(material2, uIBaseInfoLoader2.UVs.y + uIBaseInfoLoader2.UVs.height), UIBaseFileManager.GetPixelToUVsWidth(material2, uIBaseInfoLoader2.UVs.width), UIBaseFileManager.GetPixelToUVsHeight(material2, uIBaseInfoLoader2.UVs.height));
                    uIProgressBar.States[0].spriteFrames        = new CSpriteFrame[1];
                    uIProgressBar.States[0].spriteFrames[0]     = new CSpriteFrame();
                    uIProgressBar.States[0].spriteFrames[0].uvs = uvs2;
                    uIProgressBar.animations[0].SetAnim(uIProgressBar.States[0], 0);
                    uIBaseInfoLoader2.Initialize();
                    if (NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(item.GetColumnImageStr2(i), ref uIBaseInfoLoader2))
                    {
                        uvs2 = new Rect(UIBaseFileManager.GetPixelToUVsWidth(material2, uIBaseInfoLoader2.UVs.x), 1f - UIBaseFileManager.GetPixelToUVsHeight(material2, uIBaseInfoLoader2.UVs.y + uIBaseInfoLoader2.UVs.height), UIBaseFileManager.GetPixelToUVsWidth(material2, uIBaseInfoLoader2.UVs.width), UIBaseFileManager.GetPixelToUVsHeight(material2, uIBaseInfoLoader2.UVs.height));
                        uIProgressBar.States[1].spriteFrames        = new CSpriteFrame[1];
                        uIProgressBar.States[1].spriteFrames[0]     = new CSpriteFrame();
                        uIProgressBar.States[1].spriteFrames[0].uvs = uvs2;
                        uIProgressBar.animations[1].SetAnim(uIProgressBar.States[1], 1);
                    }
                    uIProgressBar.autoResize = false;
                    uIProgressBar.anchor     = SpriteRoot.ANCHOR_METHOD.UPPER_LEFT;
                    uIProgressBar.PlayAnim(0, 0);
                    uIProgressBar.Value = (float)item.ColumnKey[i];
                    uIListItemContainer.MakeChild(uIProgressBar.gameObject);
                    uIProgressBar.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2);
                }
            }
            return(uIListItemContainer);
        }