public Vector2 Fold(Vector2 point) { return(Fold(point.ToSystemVector2()).ToUnityVector2()); }
public SystemVector2 Unfold(Vector2 point) { return(Unfold(point.ToSystemVector2())); }
public Vector2 Fold(Vector2 point) { return(Fold(point.ToSystemVector2()).ToUnityVector2()); }
public SystemVector2 Unfold(Vector2 point) { return(Unfold(point.ToSystemVector2())); }