static int DOGoto(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
                float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                int   o    = obj.DOGoto(arg0);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
                float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
                int   o    = obj.DOGoto(arg0, arg1);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.TrailRenderer.DOGoto"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }