static void Application_backgroundLoadingPriority(JSVCall vc) { if (vc.bGet) { var result = UnityEngine.Application.backgroundLoadingPriority; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Application.backgroundLoadingPriority = arg0; } }
static void WWW_threadPriority(JSVCall vc) { if (vc.bGet) { UnityEngine.WWW _this = (UnityEngine.WWW)vc.csObj; var result = _this.threadPriority; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.WWW _this = (UnityEngine.WWW)vc.csObj; _this.threadPriority = arg0; } }
static int set_threadPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority)); obj.threadPriority = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value")); } }
static int get_threadPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority ret = obj.threadPriority; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value")); } }