static public int constructor(IntPtr l) { UnityEngine.Skybox o; o = new UnityEngine.Skybox(); pushObject(l, o); return(1); }
static public int get_material(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Skybox self = (UnityEngine.Skybox)checkSelf(l); pushValue(l, true); pushValue(l, self.material); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_material(IntPtr l) { UnityEngine.Skybox o = (UnityEngine.Skybox)checkSelf(l); UnityEngine.Material v; checkType(l, 2, out v); o.material = v; return(0); }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.Skybox skybox = (UnityEngine.Skybox)value; writer.WriteProperty("material", skybox.material); writer.WriteProperty("enabled", skybox.enabled); writer.WriteProperty("tag", skybox.tag); writer.WriteProperty("name", skybox.name); writer.WriteProperty("hideFlags", skybox.hideFlags); }
static public int get_material(IntPtr l) { try { UnityEngine.Skybox self = (UnityEngine.Skybox)checkSelf(l); pushValue(l, true); pushValue(l, self.material); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_material(IntPtr l) { try { UnityEngine.Skybox self = (UnityEngine.Skybox)checkSelf(l); pushValue(l, self.material); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.Skybox o; o=new UnityEngine.Skybox(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.Skybox o; o = new UnityEngine.Skybox(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.Skybox o; if (matchType(l, 1)) { o = new UnityEngine.Skybox(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
public static int constructor(IntPtr l) { try { UnityEngine.Skybox o; o=new UnityEngine.Skybox(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.Skybox o; o = new UnityEngine.Skybox(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_material(IntPtr l) { try { UnityEngine.Skybox self = (UnityEngine.Skybox)checkSelf(l); UnityEngine.Material v; checkType(l, 2, out v); self.material = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_material(IntPtr l) { try { UnityEngine.Skybox self = (UnityEngine.Skybox)checkSelf(l); UnityEngine.Material v; checkType(l, 2, out v); self.material = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
// fields // properties static void Skybox_material(JSVCall vc) { if (vc.bGet) { UnityEngine.Skybox _this = (UnityEngine.Skybox)vc.csObj; var result = _this.material; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); } else { UnityEngine.Material arg0 = (UnityEngine.Material)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.Skybox _this = (UnityEngine.Skybox)vc.csObj; _this.material = arg0; } }
static int get_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Skybox obj = (UnityEngine.Skybox)o; UnityEngine.Material ret = obj.material; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message)); } }
static int set_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Skybox obj = (UnityEngine.Skybox)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); obj.material = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message)); } }
static int _CreateUnityEngine_Skybox(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Skybox obj = new UnityEngine.Skybox(); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Skybox.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.Skybox skybox = (UnityEngine.Skybox)value; foreach (string property in reader.Properties) { switch (property) { case "material": if (skybox.material == null) { skybox.material = reader.ReadProperty <UnityEngine.Material> (); } else { reader.ReadIntoProperty <UnityEngine.Material> (skybox.material); } break; case "enabled": skybox.enabled = reader.ReadProperty <System.Boolean> (); break; case "tag": skybox.tag = reader.ReadProperty <System.String> (); break; case "name": skybox.name = reader.ReadProperty <System.String> (); break; case "hideFlags": skybox.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.Skybox skybox = SaveGameType.CreateComponent <UnityEngine.Skybox> (); ReadInto(skybox, reader); return(skybox); }
static public int get_material(IntPtr l) { UnityEngine.Skybox o = (UnityEngine.Skybox)checkSelf(l); pushValue(l, o.material); return(1); }