private INTERNAL_CALL_SetGlobalMatrix ( int nameID, |
||
nameID | int | |
mat | ||
return | void |
/// <summary> /// <para>Sets a global matrix property for all shaders.</para> /// </summary> /// <param name="propertyName"></param> /// <param name="mat"></param> /// <param name="nameID"></param> public static void SetGlobalMatrix(int nameID, Matrix4x4 mat) { Shader.INTERNAL_CALL_SetGlobalMatrix(nameID, ref mat); }