static public int constructor(IntPtr l) { UnityEngine.Screen o; o = new UnityEngine.Screen(); pushObject(l, o); return(1); }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Screen o; o = new UnityEngine.Screen(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
/** Update the game's graphical mode */ private void updateGraphics() { ResMode res = this.resolutions[this.resMode]; Screen.SetResolution(res.width, res.height, this.isFull, res.refreshRate); LevelSelectMenu.evictCache(); }
public void OnResetPressed() { var volumetricFogOptions = ScriptableObject.CreateInstance <VolumetricFogOptions>(); FindObjectOfType <VolumetricFog>().fogOptions = volumetricFogOptions; Screen.SetResolution(1920, 1080, true, Screen.currentResolution.refreshRate); foreach (var option in GetComponentsInChildren <Option>(true)) { option.CurrentOptions = volumetricFogOptions; option.Awake(); } }
static public int constructor(IntPtr l) { try { UnityEngine.Screen o; o = new UnityEngine.Screen(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.Screen o; o=new UnityEngine.Screen(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.Screen o; o = new UnityEngine.Screen(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.Screen o; if (matchType(l, 1)) { o = new UnityEngine.Screen(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
public static int constructor(IntPtr l) { try { UnityEngine.Screen o; o=new UnityEngine.Screen(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static int _CreateUnityEngine_Screen(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Screen obj = new UnityEngine.Screen(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Screen.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// Called by Unity. Initializes viewer. /// </summary> private void Awake() { // Load config. Config = CubismViewerIo.LoadConfig <CubismViewerConfig>(); // Initialize screen size. Screen.SetResolution(Config.ScreenWidth, Config.ScreenHeight, false); // Initialize file dialog. FileDialog = new OpenFileDialog(); if (!string.IsNullOrEmpty(Config.LastFileDialogPath)) { FileDialog.InitialDirectory = CubismViewerIo.GetDirectoryName(Config.LastFileDialogPath); } FileDialog.Filter = "Models (*.model3.json)|*.model3.json|Motions (*.motion3.json)|*.motion3.json|Others (*.*)|*.*"; FileDialog.FilterIndex = 1; FileDialog.RestoreDirectory = true; }
public static void SetResolution(int width, int height, bool fullscreen, int preferredRefreshRate = 0) { UnityScreen.SetResolution(width, height, fullscreen, preferredRefreshRate); }
public void Apply() { ResMode res = this.resolutions[modes.value]; Screen.SetResolution(res.width, res.height, this.fullscreen.isOn, res.refreshRate); }
/// <summary> /// Update is called once per frame and changes the music if a new situation was reached and the variable <c>topical</c> changed. /// </summary> public void Update() { // if necessary stop the current sound and play a new one if (topical == Screen.OPTIONS && playing != Screen.OPTIONS) { this.audio.Stop(); this.audio.clip = creditSound; this.audio.Play(); playing = Screen.OPTIONS; } if (topical == Screen.MENU && playing != Screen.MENU) { this.audio.Stop(); this.audio.clip = menuSound; this.audio.Play(); playing = Screen.MENU; } if (topical == Screen.INGAME && playing != Screen.INGAME) { this.audio.Stop(); this.audio.clip = gameSound; this.audio.Play(); playing = Screen.INGAME; } }