static int GetPlaybackState(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.ParticleSystem obj             = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
         UnityEngine.ParticleSystem.PlaybackState o = obj.GetPlaybackState();
         ToLua.PushValue(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }