Example #1
0
		internal void StartGame()
		{
			this.DoExitGame();
			base.wantsMouseMove = true;
			this.bridge = new NScreenBridge();
			this.bridge.InitServer(this.id);
			this.bridge.SetResolution((int)base.minSize.x, (int)base.minSize.y);
			this.remoteProcess = new Process();
			this.remoteProcess.EnableRaisingEvents = true;
			this.remoteProcess.Exited += new EventHandler(this.HandleExited);
			this.remoteProcess.StartInfo.FileName = "Temp/NScreen/NScreen.app/Contents/MacOS/NScreen";
			this.remoteProcess.StartInfo.Arguments = "-nscreenid " + this.id;
			this.remoteProcess.StartInfo.UseShellExecute = false;
			try
			{
				this.remoteProcess.Start();
			}
			catch (Win32Exception)
			{
				this.remoteProcess = null;
				this.DoExitGame();
			}
			this.bridge.StartWatchdogForPid(this.remoteProcess.Id);
			this.shouldExit = false;
		}
Example #2
0
 internal void DoExitGame()
 {
     if ((this.remoteProcess != null) && !this.remoteProcess.HasExited)
     {
         this.remoteProcess.Kill();
         this.remoteProcess = null;
         base.Repaint();
     }
     if (this.bridge != null)
     {
         this.bridge.Shutdown();
         this.bridge = null;
         this.oldWidth = 0;
         this.oldHeight = 0;
     }
     base.wantsMouseMove = false;
     this.shouldExit = true;
 }
 internal void DoExitGame()
 {
   if (this.remoteProcess != null && !this.remoteProcess.HasExited)
   {
     this.remoteProcess.Kill();
     this.remoteProcess = (Process) null;
     this.Repaint();
   }
   if ((UnityEngine.Object) this.bridge != (UnityEngine.Object) null)
   {
     this.bridge.Shutdown();
     this.bridge = (NScreenBridge) null;
     this.oldWidth = 0;
     this.oldHeight = 0;
   }
   this.wantsMouseMove = false;
   this.shouldExit = true;
 }