private SetOverrideTag ( string tag, string val ) : void | ||
tag | string | |
val | string | |
return | void |
Material myMaterial = GetComponent().material; myMaterial.SetOverrideTag("RenderType", "Opaque");
Material myMaterial = GetComponentThis code overrides the Queue tag of the material and sets it to Transparent. The SetOverrideTag method is part of the UnityEngine package library.().material; myMaterial.SetOverrideTag("Queue", "Transparent");