// methods static bool Hash128_Equals__Object(JSVCall vc, int argc) { int len = argc; if (len == 1) { System.Object arg0 = (System.Object)JSMgr.datax.getWhatever((int)JSApi.GetType.Arg); UnityEngine.Hash128 argThis = (UnityEngine.Hash128)vc.csObj; JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(argThis.Equals(arg0))); JSMgr.changeJSObj(vc.jsObjID, argThis); } return(true); }
public bool Equals(LightMapKey other) { return(ColorHash.Equals(other.ColorHash) && DirectionHash.Equals(other.DirectionHash) && ShadowMaskHash.Equals(other.ShadowMaskHash)); }