Example #1
0
    void Awake()
    {
        _grid          = GetComponent <UnityEngine.Grid>();
        _tilemapLayers = GetComponentsInChildren <Tilemap>();

        ComputeBoundsFromLayers();
        _centerOffsetFromTransform = _mapBounds.center - transform.position;
    }
    static int set_cellLayout(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Grid obj = (UnityEngine.Grid)o;
            UnityEngine.GridLayout.CellLayout arg0 = (UnityEngine.GridLayout.CellLayout)ToLua.CheckObject(L, 2, typeof(UnityEngine.GridLayout.CellLayout));
            obj.cellLayout = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellLayout on a nil value"));
        }
    }
    static int set_cellGap(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Grid    obj  = (UnityEngine.Grid)o;
            UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
            obj.cellGap = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellGap on a nil value"));
        }
    }
    static int get_cellSwizzle(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Grid obj = (UnityEngine.Grid)o;
            UnityEngine.GridLayout.CellSwizzle ret = obj.cellSwizzle;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSwizzle on a nil value"));
        }
    }
Example #5
0
    static int get_layoutGrid(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o;
            UnityEngine.Grid             ret = obj.layoutGrid;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutGrid on a nil value"));
        }
    }
    static int _CreateUnityEngine_Grid(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                UnityEngine.Grid obj = new UnityEngine.Grid();
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Grid.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }